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Gpl Weather Patch V1.00


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#106 Manfred Cubenoggin

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Posted Jun 28 2014 - 08:24 AM

Bugger!  :(

It would have been trés kool to have that feature.  TY for the qwik reply.

#107 Michkov

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Posted Jun 28 2014 - 02:55 PM

View PostLee200, on Jun 28 2014 - 06:57 AM, said:

That was one of my original goals, but it isn't possible because GPL's fog effect is set only once early in the track loading process.  It can't be changed after the track is loaded..

Are you saying dynamic weather would be possible but the graphic engine wont allow it?

#108 Lee200

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Posted Jun 28 2014 - 03:45 PM

Yes.

#109 Alistair64

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Posted Apr 25 2015 - 08:54 AM

Got a bit of a problem, the read me is opened by microsoft office which I don't have, so don't know how to install, Help!!

#110 ginetto

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Posted Apr 25 2015 - 09:01 AM

I've added a PDF of the readme in the first post  :wave:

#111 PTRACER

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Posted Apr 19 2016 - 01:04 PM

Awesome patch, finally got to try it out!

Just wondering, can the EXE be modified so that asphalt has the same properties as dirt?

Surely there must be code which defines dirt as having both bumps AND dust, and just the dust properties could be ported onto the properties of an asphalt surface, for the purpose of creating water spray?

#112 Border Reiver

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Posted Apr 19 2016 - 03:50 PM

I have a feeling this was tried and it turned out to not be quite so simple as that since up to a point cars would make "spray" but beyond a certain number (maybe four or five, I forget exactly) you then don't get spray from each additional car. Presumably this limit was set for some reason when the game was first made, and I guess in normal circumstances you just wouldn't expect that many cars to be off track and creating dust at once, so it wasn't an issue.

Rob

#113 Stefan Roess

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Posted Jan 10 2017 - 09:14 AM

Lee's GPL Motorworks
http://gplmotorworks.gplworld.de

-> All of Lee`s programs, patches, and informations about Grand Prix Legends at one place.

#114 Keyser Zose

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Posted May 29 2017 - 05:06 AM

Great patch but is it only fog? What about rain?

#115 Lee200

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Posted May 29 2017 - 04:58 PM

View PostKeyser Zose, on May 29 2017 - 05:06 AM, said:

Great patch but is it only fog? What about rain?

I thought this was covered before, but the answer is that making a track show rain requires modification of the track files themselves...it's not something that can be done with a patch to the physics to make all tracks show the rain effect.  Sure wish it could!  :)

Edited by Lee200, May 29 2017 - 04:58 PM.


#116 jgf

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Posted May 30 2017 - 12:34 AM

View PostKeyser Zose, on May 29 2017 - 05:06 AM, said:

Great patch but is it only fog? What about rain?

FWIW, GPL was originally to have weather options;  basically as in Sierra's NASCAR sims - clear/cloudy/rain, wind speed and direction, adjustable for each race, and ambient temperature from a range in the track's ini file, also a random weather option.  A "historic season" option was also discussed, I don't recall how seriously, where each race would be hardcoded for its real world weather conditions.  But all was abandoned when the release date was moved from spring '99 to "before Christmas" '98.




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