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1969 Mclaren M7A, B And C Texture Update


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#1 TvO - guest

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Posted Sep 13 2013 - 06:53 AM

Hi all,

This is a texture update for the 1969 McLaren M7A, M7B and M7C. Drop these files in the car folders to install the update. This means putting them in the ...\Sierra\GPL\cars\cars69 directory . Do not replace the original car folders with the ones in this zip archive, but rather merge them together so all files are in the same car folder.

For example:

Merge folder c03 together with the original c03 folder, resulting in a single c03 folder located in the ...\Sierra\GPL\cars\cars69 directory. Do the above for all car folders to install the update.

These files are compatible with Irridux' 1969 season update, and the original, unmodified 1969-Extra mod. If you wish to install the Irridux 1969 season update after this update, please reinstall this update after you've installed the Irridux 1969 season update for everything to work correctly.

Online, car liveries have been divided equally under the starting numbers where possible, so not only the orange McLaren Cars livery can be driven online, but also the burgundy Antique Automobiles livery, as well as the blue Team Lawson livery. If you join the server chosing the 'M7A ZA-ES-ROC' graphics option, the starting number you'll be assigned to will decide whether you are racing in an an orange McLaren Cars car, or a blue Team Lawson car.

Offline, all these liveries are also available for the player. To install a livery, go into the car folder, and when there is an option available, click on one of the subfolders. Then, please copy the respective files into the main car folder. There is also a preview picture included so you know which livery you are installing. Standard, all player cars for every graphics option except the M7B low winged versions have the McLaren Cars livery installed. The M7B low winged graphics options have the Antique Automobiles livery installed.

Here are the main features of the McLaren M7A, M7B and M7C update:

- new car textures
- new wheel textures
- different wheels depending on graphical option chosen
- new steering wheel texture
- new engine textures
- optional choice for the player to drive the works, Elford or Van Rooyen car
- changing AI skins based on event, including the handwritten driver names on car tub

Enjoy!

© Tommie van Ostade 13-09-'13

This is not a Papyrus/Sierra product. Use these files at your own risk (although they should not harm your computer in any way).Please do not sell these files for money. This is freeware.

Thanks to Paul Skingley, and Klaus Hörbrand for WinMip!

Pictures:

Posted Image  Posted Image Posted Image Posted Image Posted Image Posted Image

Download:

7z file provided by Dangermouse: (4.34MB)

Attached Files


Edited by Ginetto, Mar 23 2014 - 04:49 AM.


#2 TvO - guest

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Posted Sep 13 2013 - 06:58 AM

Make sure to take a look at some of my other updates as well:

1969 Lotus 49B:

Posted Image

http://srmz.net/inde...?showtopic=9220

1966 Eagle Climax:

Posted Image

http://srmz.net/inde...?showtopic=9209

1966 McLaren M2B:

Posted Image

http://srmz.net/inde...?showtopic=9152

#3 sirafe

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Posted Sep 13 2013 - 09:00 AM

Excelentes updates!! :bowdown2: :bravo:

#4 GORDON_S

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Posted Sep 13 2013 - 09:48 AM

Thank you, Tommie :thankyou: .

Outstanding quality again!

Gordon

#5 silence

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Posted Sep 13 2013 - 01:05 PM

Thank you very much!

Like Gordon said, outstanding quality.

#6 Lalethor

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Posted Sep 14 2013 - 07:23 AM

Sorry but the attachment it's the same files?
there is a great difference between the files, the 7z added it's only 4,3 MB :confused:

#7 TvO - guest

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Posted Sep 14 2013 - 01:42 PM

I see Dangermouse has put a 7z up :up: . The attachment is the same file, however zip compresses a lot less than 7z. I uploaded a zip file because everybody can open that. If you have the WinRAR program or 7zip you can open the 7z file and extract what it contains.

#8 Burnsy865

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Posted Sep 14 2013 - 03:30 PM

Nice update, thank you :thumbup:

#9 pioujd428

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Posted Sep 14 2013 - 07:34 PM

Thanks mate great work
Any plans for the Brabham?

#10 Lalethor

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Posted Sep 14 2013 - 10:57 PM

Thanks Tommy for your answer
and many many thanks for your work!

#11 MrDarkSide

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Posted Sep 15 2013 - 01:28 AM

Beautiful! Thanks!

#12 Claudio Pablo Navonne

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Posted Sep 15 2013 - 08:18 AM

Thanks!!!

#13 Arno

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Posted Sep 15 2013 - 09:45 AM

:thankyou:

#14 Marx

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Posted Sep 15 2013 - 12:50 PM

Thanks Tommie. Really good stuff, excellent work. And the install: flawless. Chapeau.

One question: how can I use yours updates (This excellent McLaren one as well as the brilliant Lotus update) and also keep the objects in the car mirrors?

Marx

Edited by Marx, Sep 15 2013 - 12:51 PM.


#15 TvO - guest

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Posted Sep 15 2013 - 01:36 PM

View Postpioujd428, on Sep 14 2013 - 07:34 PM, said:

Thanks mate great work
Any plans for the Brabham?

The Brabham BT24 and BT20 updates are already finished and will be released in the coming weeks pending approval from people I used some files from. So stay tuned! I'll most likely start working on a Brabham BT26A update tomorrow, it should be finished well ahead of Halloween if nothing comes up in the meantime.

View PostMarx, on Sep 15 2013 - 12:50 PM, said:

Thanks Tommie. Really good stuff, excellent work. And the install: flawless. Chapeau.

One question: how can I use yours updates (This excellent McLaren one as well as the brilliant Lotus update) and also keep the objects in the car mirrors?

Marx

I'm glad the install was easy :) . Hopefully nobody runs into any problems.

For the McLaren, you need to delete the following files from your folders to keep the objects in the mirrors:

c03: derm
c16: c16mirr
c17: rermhulm
c18: serm, sermhulm
c31: c31mirr
c33: c33mirr
c34: %rm
c35: 35m
c39: ierm

For the Lotus 49b, you need to delete to following files:

c05: flrm, flrmrind, flrmsiff
c07: 07m
c21: vlrmbonn, vlrmlove, vlrmrind,vlrmsiff
c22: wlrm, wlrmlove, wlrmrind, wlrmsiff
c27: lrm, lrmsiff
c28: lrm

That's it :) .

If you would like any of the cars I updated painted in a particular color, just let me know and I'll try to provide some files to make it happen :)

#16 PHI52

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Posted Sep 16 2013 - 12:33 PM

:up: :bravo: :bowdown2:  Many Thanks again

#17 TvO - guest

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Posted Sep 26 2013 - 07:11 AM

View Postpioujd428, on Sep 14 2013 - 07:34 PM, said:

Thanks mate great work
Any plans for the Brabham?

Hi Chris,

Here's a first preview of the Brabham I'm working on. It's still early, early days, but the coolant pipe and 3d exhaust headers are getting there, and there is a brand new tire model as well. Removing the coolant pipe again and change the shape of the headers to reflect the Repco 760 engine should be relatively easy, so you get a '68 BT26. The cockpit surround is also going to be edited to fix the lighting and mapping bugs around there. Would you be interested in the '68 Honda and Matra MS11 as well? The Honda should be relatively straightforward, the Matra might be a little bit more tricky but maybe I can give it a try.

I can show you what I did so you can do stuff too in the future? Thanks to Gustavo Oliveira, Charles Mark, Bruce Johnson, Paul Skingley, Keido and others, there are already so many car models made, so usually I steal a part from another car and merge it with mine with the 3domerge program, and reshape it with 3doEdit if necessary.

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#18 pioujd428

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Posted Sep 27 2013 - 04:43 AM

The new brabham is looking good.

Honda relatively straightforward? If you are happy to make it and the Matra then I would certainly use them. Honda is probably more important because using the 69 physics I'm not sure what slot I would use for the Matra. If you made a Honda RA301 half as good as your recent updates that would be enough for me.

My main problem is going to be time for editing. It's not really that I dont want to do it.

And lastly if there is a simple way to explain it do you know how to make some objects appear differently like in this screen of McLaren at Mexico. It's the wing supports that are the problem. How to make some objects appear from one side only or not through other objects. I'm hoping its just some numbers that need changing or something easy haha.

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Edited by pioujd428, Sep 27 2013 - 04:45 AM.


#19 TvO - guest

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Posted Sep 27 2013 - 06:09 AM

I see the problem with the McLaren. It's not something I can tell you how to fix without having a proper look at the 3do, but here's an idea that popped into my mind:

I think the wing plus support struts are one single 3do file. I would split them into three, one for the wing, one for the left strut and one for the right. Then I would rearrange the 3do tree a little bit so the left strut is situated in the left part of the engine block 3do tree and most importantly has the right plane node (that is why your wing strut is clipping), and the right strut on the right part. I would probably leave the wing at the same location in the 3do tree.

I would take a look at a car with similar wing struts to see how they solved this problem, and maybe nick the plane node from to implement with 3domerge so you don't have to create one yourself (I'm a lazy person :D ). Maybe taking a look at the '69 Brabhams high front wing would suffice, as I don't remember the struts clipping with the bodywork.

I mainly use GPL Editor to look at and edit the 3do's, as Charles Mark told me when I was starting out, it's a buggy program but if you know how to avoid it's quirks it's an amazing tool and the sky is (almost) the limit for editing GPL cars :) . I go to the PRIM (primitives, where everything how GPL reads the car is stored) and click on a node (branching point of a tree) and hit F2 to see it. Sometimes the tree is too deep or confusing for GPL Editor to draw, so it can be tricky to find stuff, but luckily there's the node repository so you just look around there clicking nodes and hitting F2 untill you find something you look for (or close to, say you're looking for an engine and you find a rollbar or exhaust header) and then hit F3 to fill in it's offset to have GPL Editor find that node for you in the tree.

If you know what to do this job takes between half an hour and an hour, but if you are just starting out it will probably take at least ten times that because the amount of information given to you by GPL Editor is quite overwhelming at first and you need to first figure out what you need and what you don't. A thing to remember with GPL 3do's is that the planes are at least as important as the polygons, as GPL is not 3d in the true sense of the word and needs some help sometimes to figure out in what order to draw something. So when I merge stuff from one car to another I always try not to forget to include the plane nodes (usually just one branch up from the polygons themselves) .

I'll put a thread up at the GPL Repository soon to show how I do stuff, and I'll attach the programs. Paul Skingley and Charles Mark were very helpfull in giving me advice a couple of years ago and providing me with the programs I needed, and thankfully I had a tiny bit of brain so I saved all our conversations, as I had forgotten everything when I returned to editing this past June :rolleyes: .

Especially in the beginning it will be tricky, for instance when I tried merging the coolant pipe of the Brabham to the 3do file, I got CTD's in GPL. Turns out the cleaning program I used to remove unused polygons and other stuff from the 3do messed up the brabham 3do somehow, literally the last step in the editing proces but it took me a day to find that out :rolleyes: . It's stuff like this you've got to be prepared for, constantly keeping track of what you've done and making sure you've made no mistakes in the process, before moving on. It's frustrating at first but very rewarding later on, much like driving GPL really hahaha.

#20 sirafe

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Posted Sep 27 2013 - 08:39 AM

-Excelente su trabajo TVO; ¿habrá posibilidades, en el futuro, también mejore las texturas de los RBM (mis preferidos)?. Gracias por su esfuerzo y dedicación.  Traductor de google. Perdón. :bowdown2:
-Excellent work TVO is there any possibilities in the future, also improves the texture of the RBM (my favorite)?. Thanks for your effort and dedication. Google translator. Forgiveness. :up:




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