f1lr_lm77_scene.jpg 93.78K 54 downloads
F1 Legends Racing (shortly F1LR) is a mod for GT Legends, GTR2, Race 07 / Race Injection and it is scratch made stuff.
There is one base mesh (car body tubus and engine) with genstring changable details (wheels, mirrors, windshields etc.)
To get more fun into the F1LR game play, there is seven different main car slots (car manufacturers) created, related to the 1967 F1 real racing cars, with physics, based on this cars.
Every F1LR car manufacturer is easy to disclosure, what for car sim physics will be used, I guess... just:
Beagle Racing Team = 1967 Eagle
Britus Racing Team = 1967 Lotus
GBR Racing Team = 1967 BRM
Grabham Racing Team = 1967 Brabham
Hooper Racing Team = 1967 Cooper
Scarrini Racing Team = 1967 Ferrari
Yonda Racing Team = 1967 Honda
Every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 car skins - race team colors at least.
The reason, why the F1LR cars are imaginary car manufacturers and driver names, is the main car body 3d model wasnt created accurate according any real historic cars. It is just a bit improved lowpolygonal model from my own made arcade game attempt (2012), made with 3DRad game editor (more about my game attempts here: http://stilz.mypage....ory/3drad-games).
There is also a F1LR mod support including texture templates to create new car user skins and another tools they help fans to create own car slots or teams...
I will not double another threads at NoGrip or F1C, few shots you can see at new born pages here: http://f1legends.nolimit.cz/
EDIT: latest screenshot stuff you can see at gallery, here: http://srmz.net/inde...allery&album=56
Edited by boreks, Apr 19 2013 - 04:32 AM.