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Reims 12Hrs For Scgt67 Mod


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#1 gliebzeit

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Posted Aug 09 2012 - 08:44 PM

Reims 12 Hours for Sports Cars 1967 Mod v1.3

A set of carskins and AI files for Reims.

First, back-up your gplaGT.ini file located in your GPL installation folder.
Then, unzip these files to your SCGT67 installation.
Included are Pavel's gplaGT.ini and Reims trackGT.ini and lp files (AI).
The trackGT.ini and drivGT.ini have been adjusted to allow the AI drivers to qualify as per the actual race.

There are carskins and AI driver 3do files to bring in the cars from this event.  Please excuse the less-than-top quality car numberings...
as I do not have Photoshop available on my laptop.  There are also some new 'team driver' photos for the layout folder.

Please find included a replay using these carskins and AI.  When starting the replay, focus on Paul Hawkins in the  #4 Lola using the TV2 camera.   You will see some pretty amazing passing by the AI.  It takes Hawkins a lap... but he finally out brakes Hulme for the corner at Thillois !

*** Added Porsche driver helmets/faces ***

Enjoy!

*********** PLEASE NOTE *******************

AI files are by Pavel
SCGT67 carskins are by the Mod Team
Ferrari P2/3 carskin is by sky
Programme by BAPOM

*************************************************

Attached Files


Edited by gliebzeit, Aug 30 2012 - 09:44 AM.


#2 Bernd Nowak

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Posted Aug 10 2012 - 01:28 AM

Thanks a lot Greg!

#3 Royale

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Posted Aug 10 2012 - 03:01 AM

Fantastic Greg !  Thanks

#4 silence

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Posted Aug 10 2012 - 07:38 AM

:yahoo:  :yahoo:  :yahoo:

Greg, thank you!

I've waited a long time for this carset. Together with Montlhery is Reims my favorite track with the sportcars, so I really hope that somebody will do a carset for Montlhery in the future. Greg, any plans? ;)


silence :wave:

#5 Lee200

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Posted Aug 10 2012 - 08:26 AM

Good work Greg.   :thumbup:

#6 G.Spinning

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Posted Aug 10 2012 - 11:44 AM

Thank you Greg. I will install it soon.

#7 Pablo_Fernandez

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Posted Aug 10 2012 - 07:59 PM

:clap2: :clap2: :clap2:  


:thumbup:

#8 davef

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Posted Aug 10 2012 - 10:17 PM

This looks great,but I get CTD when I load more then 5 cars for a race.  :idunno: Any ideas ? thanks in advance  :hat-tip:

#9 gliebzeit

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Posted Aug 12 2012 - 03:19 PM

View Postsilence, on Aug 10 2012 - 07:38 AM, said:


... I really hope that somebody will do a carset for Montlhery in the future. Greg, any plans? ;)

silence

Working on this....
Any comments or questions are most appreciated.

Attached Files



#10 silence

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Posted Aug 12 2012 - 03:30 PM

Greg, do you know this video?



#11 gliebzeit

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Posted Aug 12 2012 - 03:30 PM

View Postdavef, on Aug 10 2012 - 10:17 PM, said:

This looks great,but I get CTD when I load more then 5 cars for a race.  :idunno: Any ideas ? thanks in advance  :hat-tip:

Hi Dave.  I just checked the archive file on my laptop drive and re-uploaded it to the first post.  Please try D/L again.  :unsure:  Thanks.

Has anyone else encountered difficulty with this carskin set?   :blink:

#12 Nurby Yogi

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Posted Aug 12 2012 - 03:32 PM

View Postgliebzeit, on Aug 09 2012 - 08:44 PM, said:

Reims 12 Hours for Sports Cars 1967 Mod

A "quick and dirty" set of carskins and AI files for Reims.


:cool4:  Greg

:thankyou: very much!

#13 gliebzeit

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Posted Aug 12 2012 - 04:08 PM

View Postsilence, on Aug 12 2012 - 03:30 PM, said:

Greg, do you know this video?


No, I've not seen that video.  VERY COOL!!!  I've only just started to research the cars.... but this is an excellent video!  Will be able to pull car colors and some details from there.  Many thanks, silence!   :goodpost:

About the circuit... the length of ~7.8kms is correct, but the layout at the beginning of the video is not the correct one.  It was the circuit that is represented by "our" GPL montlh66 track.  Also, if you read the section of the race report (attached) under "Practice" you will see that they are describing this GPL track.  I know that there is a longer circuit that we also have for GPL... but this is the one for the 1000kms race.

If you have more info, pictures or comments it will help greatly.  Thanks, again, silence!    :thumbup:

Attached Files


Edited by gliebzeit, Aug 20 2012 - 08:44 AM.


#14 davef

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Posted Aug 12 2012 - 05:01 PM

View Postgliebzeit, on Aug 12 2012 - 03:30 PM, said:

View Postdavef, on Aug 10 2012 - 10:17 PM, said:

This looks great,but I get CTD when I load more then 5 cars for a race.  :idunno: Any ideas ? thanks in advance  :hat-tip:

Hi Dave.  I just checked the archive file on my laptop drive and re-uploaded it to the first post.  Please try D/L again.  :unsure:  Thanks.

Has anyone else encountered difficulty with this carskin set?   :blink:
Hi Greg-Tried it again but still no luck.Only way to keep from crashing program is to move the drivGt file
out of the Reims folder,but of course then my field of Ai reverts back to previous your add-on.My program
must be loading too many cars with your carskins and the original together somehow? :idunno:

edit:tried moving drivGt file out of main GPL folder & moved the reims drivGt back,but
that doesn't work either. :unsure:

Edited by davef, Aug 12 2012 - 05:06 PM.


#15 gliebzeit

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Posted Aug 12 2012 - 06:23 PM

View Postdavef, on Aug 12 2012 - 05:01 PM, said:


edit:tried moving drivGt file out of main GPL folder & moved the reims drivGt back,but
that doesn't work either. :unsure:

Dave, I'm stumped.  I've tried to get a crash by leaving out say... a driver 3do file or car mip file... and GPL will just load a default car - no crash.  It must be system resources on your PC that is causing it.  :confused:

Anyone else having difficulty???  :shrug:

#16 Larko29

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Posted Aug 13 2012 - 05:48 AM

Greg

I just tested and could load 19 cars without any issues, it did seem slower to load than other tracks but considering a full field and Thomas's very nice update for Reims OK.

My install is the standard Reims with Thomas Laechele update and Greg's update only.

Dave maybe try a complete new install of Reims and see if that solves the problem?  :idunno:

Thanks for your work Greg you have been busy lately  :artist:  :thumbup:

Craig

#17 PHI52

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Posted Aug 15 2012 - 06:58 AM

Thanks again for your good job GREG.  :thumbup:
BYE

#18 Pavel

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Posted Aug 17 2012 - 02:44 AM

View Postgliebzeit, on Aug 12 2012 - 04:08 PM, said:

No, I've not seen that video.  VERY COOL!!!  I've only just started to research the cars.... but this is an excellent video!  Will be able to pull car colors and some details from there.  Many thanks, silence!   :goodpost:

About the circuit... the length of ~7.8kms is correct, but the layout at the beginning of the video is not the correct one.  It was the circuit that is represented by "our" GPL montlh66 track.  See attached BAPOM circuit layout.  Also, if you read the section of the race report (attached) under "Practice" you will see that they are describing this GPL track.  I know that there is a longer circuit that we also have for GPL... but this is the one for the 1000kms race.

If you have more info, pictures or comments it will help greatly.  Thanks, again, silence!    :thumbup:


Hi Greg! Thank you for this addon!

In 1967 Montlhery had different layout than "our" GPL Montlh66 track. Base track layot was the same. But from 1967 they start to use chicane on front straight. Also chicane before entering of the oval section was different than Montlh66 track has.

You can see chicane on front straight in this video of 1967 F3 race at Monthlery F3 race was held same weekend as GT race but f3 cars used short track layout.

I think Montlh66 can easely be converted to proper 1967 version if someone like Ginetto will decide to fix it :rolleyes:

Some pictures I have

Attached Files


Edited by Pavel, Aug 17 2012 - 02:46 AM.


#19 gliebzeit

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Posted Aug 17 2012 - 10:55 PM

Thank you for your comments and pictures, Pavel.  I've really been enjoying putting together the non-championship WSC races.  The Monthlhery track is an awesome drive and just a cool place to watch the AI cars fight it out!  Yup, the 3rd chicane that the organizers added on the pit straight was not a big hit with the drivers!  Jo Schlesser said that he thought that he'd given up "driving tests" long ago!

The AI fight pretty realistically there, except that the large bore cars seem to draft down the straights (hung up behind slower cars, as usual) but then do good out-braking and squeezes in the corners.  The only horrible spot is the exit of the 1st chicane... where the car being passed often spins.  Plus, the line through that exit is terrible... with the cars waggling back and forth!

Yeah, Ginetto is our 'ace' chicane builder - after his excellent job with Monza.   :artist:

My hope is that Ginetto constructs the 3rd chicane and then maybe you would do a revised AI with better LP files.   ;)

Edited by gliebzeit, Aug 19 2012 - 10:45 AM.


#20 MECH

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Posted Aug 18 2012 - 03:17 AM

View Postgliebzeit, on Aug 17 2012 - 10:55 PM, said:

The AI fight pretty realistically there, except that the large bore cars seem to draft down the straights (hung up behind slower cars, as usual) but then do good out-braking and squeezes in the corners.  The only horrible spot is the exit of the 1st chicane... where the car being passed often spins.  Plus, the line through that exit is terrible... with the cars waggling back and forth!
I've been trying to find a fix for the ai behaving that badly in the chicanes @ monthlery but failed to do so :(
The problem is in the track construction; the track does not follow the chicane center line but goes straight.
The chicane is realised by putting the haybales in. An ai driver has problems with deviating lines close to eachother and large offsets to the track center.
You also can't prevent overtaking actions for a 100%. No matter how you set flags or play with lp variables they still overtake there.
And they certainly don't like objects they can't drive through :rolleyes:

The best way to prevent this is to construct a track with the ai in mind.
Which means the track center should always follow the line you want the ai to drive.. :)




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