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'67 Complete Soundset


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#16 davef

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Posted Dec 04 2012 - 03:21 PM

Thanks for the PM bingo . I will recheck your files soon. Dave.

#17 bingo

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Posted May 26 2013 - 12:12 PM

Just thought I'd give you some things I've been using for a bit now - a new skid sound, and a new road scrape sound!
The skid is a more varied sound than the older one, and the pavement scape is more scrapey (if that makes any sense), and is also now different to the wheel scrape (which is good as it is).

Hope you enjoy them!

(If you want, I can change the volume of either to suit your tastes)

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#18 GAMMAWORX

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Posted May 26 2013 - 03:18 PM

Thank You bingo... :up:
...what programs are you using to record and mod the wave files?
i just download all the files and will give them a spin ...soon as i figure out an odd problem going on with my GPL  install :harumph:

#19 elio

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Posted May 27 2013 - 01:11 AM

Thank you so much Bingo, I will try it as soon as possible !
:up:

#20 Chris Amon

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Posted Sep 01 2013 - 03:24 PM

View Postbingo, on May 26 2013 - 12:12 PM, said:

Just thought I'd give you some things I've been using for a bit now - a new skid sound, and a new road scrape sound!
The skid is a more varied sound than the older one, and the pavement scape is more scrapey (if that makes any sense), and is also now different to the wheel scrape (which is good as it is).

Hope you enjoy them!

(If you want, I can change the volume of either to suit your tastes)

Thank you, I like your skid sounds.

I've also been trying some of your sounds from your 'complete soundset' package. Fantastic stuff! I love the grass, fire, and various hit sounds. Perhaps the gearshift sound is a little on the quiet side for me but I've sampled all of them and I like them. I'm intrigued about something though, my old sounds folder did not contain any gearshift or grass or fire sounds but I used to hear them (certainly the fire one and gearshift), how come? If I didn't overwrite what did not exist before, how do your sounds work?

Edited by Chris Amon, Sep 01 2013 - 03:38 PM.


#21 Nokiabrier

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Posted Sep 02 2013 - 07:58 PM

If they're not in the sound folder, they're in the sound.dat file :) GPL overwrites the dat file with the wav files into the sound folder. So if a sound is not into the folder, it's read from the dat !

#22 Chris Amon

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Posted Sep 03 2013 - 07:22 AM

View PostNokiabrier, on Sep 02 2013 - 07:58 PM, said:

If they're not in the sound folder, they're in the sound.dat file :) GPL overwrites the dat file with the wav files into the sound folder. So if a sound is not into the folder, it's read from the dat !

Thanks for the explanation. Now I'm even more intrigued but don't feel you have to answer this one: how does the system create a sounds from data in a dat file?

#23 bingo

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Posted Sep 03 2013 - 11:32 AM

View PostChris Amon, on Sep 01 2013 - 03:24 PM, said:

Thank you, I like your skid sounds.

I've also been trying some of your sounds from your 'complete soundset' package. Fantastic stuff! I love the grass, fire, and various hit sounds. Perhaps the gearshift sound is a little on the quiet side for me but I've sampled all of them and I like them. I'm intrigued about something though, my old sounds folder did not contain any gearshift or grass or fire sounds but I used to hear them (certainly the fire one and gearshift), how come? If I didn't overwrite what did not exist before, how do your sounds work?
I'm happy that you like the sounds - it's good to know that it was worth my time :)
And the .dat thing I think is just the original sounds from 1998 gpl compressed but overridden by any sounds with the same name as the compressed ones in the folder. Probably.

Edited by bingo, Sep 03 2013 - 11:34 AM.


#24 Nokiabrier

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Posted Sep 16 2013 - 08:24 PM

View Postbingo, on Sep 03 2013 - 11:32 AM, said:

And the .dat thing I think is just the original sounds from 1998 gpl compressed but overridden by any sounds with the same name as the compressed ones in the folder. Probably.
I would have said the same thing, so that feels accurate ;)

#25 Nokiabrier

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Posted Oct 05 2013 - 07:16 PM

View Postbingo, on Aug 08 2012 - 01:31 PM, said:

The sounds are already sound adjusted  :rolleyes:  
It'll take a while for me to change the file type and keep the pitch the same. I'll do it when I have some time to spare.
(I thought that [8 bit 44,100Hz] was essentially [16 bit 22,050Hz] anyway but there you go.)
(Sorry for the double post)

I tried your Ferrari sound in-game and the revs seemed to stop increasing at 10,000 RPM. The replay file I used was from Spa and I use a short 5th gear, so the rev sound would not decrease along with the actual rev figure when shifting 5th from 4th. So I made a quick conversion to 16 bit@22,050Hz, and it worked like a charm. I could hear that Parkes onboard so well :) ok, on another track, but you get my point :) Thanks again for your work bingo. And all other sound gurus for that matter :) You're what makes my GPL67 feel renewed every time I play it !

#26 Bo Bruce

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Posted Nov 13 2016 - 10:12 PM

a question about GPL and sounds with windows10

when i had winXP the sounds played thru all 6 speakers. i had my speakers (including sub woofer) giving a most glorious sound while driving.
i've since upgraded to win10 and tho the sounds are similar i can only get the 2 side speakers (and possibly main center one) to output sounds :(

i''m told that GPL is so old that newer OS can't split the sounds and so interpret them as only mono ... understand please, i'm not 100% sure of what i'm talking about except than in XP the sounds came from all speakers and now in w10 they don't.
the soundcard is the same.. the soundcard driver is the same.

my question is: could the GPL sounds be the problem? if i changed them all to STEREO would that get all 6 speakers to deliver sound?

#27 ginetto

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Posted Nov 14 2016 - 07:25 AM

Bo, I cannot answer to your question but sure thing ( I guess... :P ) is that the soundcard driver is not the same.
Win 10 has a whole set of drivers specific for the operating system and the majority come with win 10 itself.

#28 Stefan Roess

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Posted Nov 14 2016 - 07:38 AM

View Postginetto, on Nov 14 2016 - 07:25 AM, said:

Bo, I cannot answer to your question but sure thing ( I guess... :P ) is that the soundcard driver is not the same.
Win 10 has a whole set of drivers specific for the operating system and the majority come with win 10 itself.

That could be the reason.
The default drivers Windows 10 is using might not be the best.
I would check on the homepage of the soundcard builder for the latest driver for Windows 10 (I guess you run 64-bit).
In case it is an onboard card check for driver updates of the Mainboard builder.

Edited by Stefan Roess, Nov 16 2016 - 06:34 AM.


#29 Bo Bruce

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Posted Nov 14 2016 - 08:38 AM

in XP my soundcard (SB Audigy2) with the driver for it ... when i first got W10, the sound chip from 'on board' was horrible. so i transferred the SB card from the XP motherboard to the w10 motherboard.
the driver at the time (default) was not the same, but i went online and got the same driver.

i've not gone back to verify there is a later/better driver, but to my knowledge at the time, it was the latest.
thanks for the suggestion!

#30 Cookie

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Posted Nov 14 2016 - 12:56 PM

XP had a way better sound system, the sound hardware was supported only by drivers of the manufactorers.
W7 took away the hardware acceleration of the soundchip and made a low level sound engine that fitted also the low end onboard soundchips.

W8/10 made a melange of both...

Make shure you have shut off all sound enhancements in your windows!
In german...
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