Reminded me about brr and of course Nigel and working with the rasterisers. We will see how this will develop
Opengl Faster The Direct3D?
Started by
Bernd Nowak
, Aug 02 2012 - 01:18 PM
2 replies to this topic
#1
Posted Aug 02 2012 - 01:18 PM
While I saw some news/blogs that valve don't like Windows 8 much I was surprised to read this blog from the Valve linux development crew: http://blogs.valveso...faster-zombies/
Reminded me about brr and of course Nigel and working with the rasterisers. We will see how this will develop
Reminded me about brr and of course Nigel and working with the rasterisers. We will see how this will develop
#2
Posted Aug 03 2012 - 04:41 AM
Bernd Nowak, on Aug 02 2012 - 01:18 PM, said:
While I saw some news/blogs that valve don't like Windows 8 much I was surprised to read this blog from the Valve linux development crew: http://blogs.valveso...faster-zombies/
Reminded me about brr and of course Nigel and working with the rasterisers. We will see how this will develop
Reminded me about brr and of course Nigel and working with the rasterisers. We will see how this will develop
There is a great presentation (though a few years old) which discusses the effect of batch overhead on performance:
Batch, Batch, Batch
Search for opengl and you get to a slide which points out lower overhead in OpenGL already in "ancient times"
Edited by brr, Aug 03 2012 - 04:42 AM.
#3
Posted Aug 03 2012 - 09:39 AM
Thanks a lot Petterie for some more insight. Anyone still has contact with Nigel? If so please forward my thanks for his work to him!
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