Many thanks
Poor Mirror Image Quality
#1
Posted Jun 11 2012 - 05:33 PM
Many thanks
#2
Posted Jun 11 2012 - 06:05 PM
from the readme
"* DoubleMirrorResWidth = 1
* DoubleMirrorResHeight = 1
The mirrors look rather blurry if you are running at resolutions of 1280x1024 or higher, so these options will double the resolution of the mirror texture. This is only worth doing if you run at 1024x 768 or greater, or if your graphics card is fast enough.
If you experience framerate problems after doubling both the horizontal and the vertical resolutions, try running with only the vertical resolution doubled."
also if you have low res mirrors with the gt mod drop a larger mirror.mip from another mod .
#3
Posted Jun 11 2012 - 06:23 PM
I looked at the 2 values you mentioned - they're both set to '1' but they're Direct3D7 which was giving me problems (I have an ATI card) so I switched to OpenGL v2.
Do you have an idea how to correct the problem in that case?
Thanks a lot
#4
Posted Jun 11 2012 - 06:52 PM
Lotus49, on Jun 11 2012 - 06:23 PM, said:
I looked at the 2 values you mentioned - they're both set to '1' but they're Direct3D7 which was giving me problems (I have an ATI card) so I switched to OpenGL v2.
Do you have an idea how to correct the problem in that case?
Thanks a lot
Edited by Saiph, Jun 11 2012 - 06:54 PM.
#5
Posted Jun 11 2012 - 08:49 PM
#6
Posted Jun 11 2012 - 11:41 PM
This is the highest res mirror 'mip' that I know of....
Attached Files
#7
Posted Jun 12 2012 - 04:48 AM
Thanks again...
And thank you Pete for your offering
#8
Posted Jun 12 2012 - 07:25 AM
Now I include the Greg“s 256x256, and a new one with 512x512
For all that will need it.
Attached Files
#9
Posted Jun 12 2012 - 10:16 AM
#10
Posted Jun 12 2012 - 04:17 PM
i'm using a 256x256 and have had my mirror size set to 512 via gem > rasterizers forever.
the mip, however, looks solely black to me. not even transparency in it, so what does it do?
#11
Posted Jun 12 2012 - 07:30 PM
sky, on Jun 12 2012 - 04:17 PM, said:
i'm using a 256x256 and have had my mirror size set to 512 via gem > rasterizers forever.
the mip, however, looks solely black to me. not even transparency in it, so what does it do?
I don't know exactly, but they are not like the other *. Mip files containing graphic images.
Actually I think it acts more like a camera or a screen where there GPL project images.
The other files from mirrors that are inside the folder of each car, they are graphics, so you can include the image of the wheel or behind and the engine, but no movement, they are like a picture. This ones must have a transparent "_ti.mip", just to see the images of "mirror.mip".
Sometime ago I try to insert a mirror.mip file for the external mirrors of the cars, but they dont work properly. They gave you a different image every time you enter or exit from cockpit, but don't have a constant motion.
excusme my english
#12
Posted Jun 12 2012 - 11:51 PM
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