yep, that's me
and that is how it started for me as well.. aeons ago
. my first steps were changing things i didn't like. over time those things got bigger and eventually i got invited into the inner circle. and it's fun. but be warned - it can become an addiction
. to the point where i hardly drive anymore and if i do it's to test new things
if you intend to do-up the dashboard, let me know. i have recently learned things, while doing the canams, to simplify the structure of the cockpits a good deal to make them easier to paint (thanks to martin's patient tutoring). as it is the dashboard of any of the GT cars is made up of at least 10 different textures, the P4 probably has even more than that. so piecing those bits and pieces together to make a seamless beautiful whole can be trying. nowadays i pretty much do one big texture covering it completely and either cut it up into pieces or use a single poly (or a small number of polygons) to rebuild the dashboard. but that is "level 2"
stuff as it involves .3do editing. it may sound complicated at first, but it isn't really that bad. i mean, i managed, too
. the first car took me a day to do the cockpit fix. a few cars later i managed 3 cockpits in one evening, so as they say "practice makes perfect" is actually true.
anyway, if you intend to go for the cockpit, ping me and we can talk that through