To the best of my knowledge no NR2003 setup wizard have acknowledged (or discovered) that there is a hardcoded bug burried deep inside the NR2003 game engine.
The cars are fundamentally asymmetric in the horizontal plane!
What does that mean?
It means that if you create a 100% symmetric setup then the cars behaviour is different if you want it to turn left or right!
Because the grip values is different in leftward corners than in rightwards!
The reason is surely because the orig NR2003 was created to be driven on ovals.
And on ovals you only turn to the left.
But if we compare this to the real world then no chassis of real Nascars (or Indycars for that matter) are made fundamentally asymmetric.
Its only the special asymmetric oval setups for these cars which makes their behaviour asymmetric.
OK I can hear you say that this is no big deal for this great sim and all its mods.
Not much difference if the asymmetry is in the car itself or introduced in the setups (as in real cars).
But the problem explodes when we are taking our virtual cars away from ovals and place them on a road track with rightward corners.
Because then we have to create an assymetric setup to try to make the car behaving (kind of) symmetric!
I admit this is not really a problem for a rookie driver or a more casual driver because they probably cannot feel the difference between the "normal" car control difficulties and this general behaviour issue.
But why have no of the more experienced drivers discovered and targeted this issue?
Probably because they have driving skills which are able to compensate for the problem.
But at least in my mind there is no doubt that even aliens would benefit of implementing changes caused by this discovery.
You can download the full article as a Word document here:
http://dl.dropbox.co...g in NR2003.doc
BrunoB Racelab













