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Stratos Rocks


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#1 MECH

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Posted Mar 17 2012 - 12:24 PM

Hi All,I've been working on the Stratos Mod lately. The goal is to make the mod more accessible to people.Right now the mod tends to crash if you use 7 or more cars. Depending on your system you even need to lower that number to 5. All in all a bit of a shame since that means it isn't used by many people.Beta, meaning when time permits there will be updates/improvements...(in plain language, don't pester me with; why is this skin still looking crappy? or i don't like it. You have a choice: use it, don't use it or provide your own textures Posted Image )
This file is an option to solve that. After you have applied this fix the mod will only use the 1st or 2nd slot which is the brabham and brm. All the original skins of the Stratos are copied to the 1st slot so the original cars are still there.Warning: do not use another driver then the 1st or 2nd slot. If you (and others online) use the other slots the effect will diminish depending on how many extra slots you use. Only the 1st 2 slots are optimalised.

What's been done so far:Stratos (brabham):
1. The brabham slot has been optimized so the car has ai mapping.
2. The drivRx.ini is extended to 19 drivers.
3. Martin Hunt [maddog] helped out creating some ai skins. Mostly meant as placeholders. Eventually those might get some improved skins but don't depend on me for that so feel free to contribute Posted Image
4. The brabham slot has been stripped of redundant files as much as possible. All the sub 3do's have been stripped from redundant poly's. Polygons have been merged as well.
5. Online drivers and skins have been added. Again just some basic skins with numbers so you can distinguish who's who online.
6. The suspension has been removed. It was hardly visible and had clipping issues. This also helped stripping down the model further.
7. face now has ai mapping (lface.mip is the base file used by all drivers but can be changed)
8. Nose without headlights as an option folder added
9. Silver/Gold wheels as an option folder added
10. Added near distant lods for left and right door sections. Rest of the model is still in progress.
11. Created a new lod (level of detail) 3do which increases fps on further distant
12. Changed the distant switch in the main car 3do to kick in earlier. This should help fps raise quickly when the grid is spreadingWith this setup i was able to have 19 cars on machwerk without a crash. Depending on your system you at least will be able to have some more cars on the grid Posted Image

Alpine (brm):
1. This is a whole new car and is based on the same structure as the canam 71 cars.
2. It has several ai drivers and a high-res dash
3. Online drivers are present as well
4. It is still not in final state but since i don't know if i will ever be able to finish it i decided to release it as is.

Installation:
0. Install the Stratos mod if you haven't already and make sure it runs with 5 ai drivers.
1. Make a backup of the drivRX.ini and copy the one from the zip in your GPL folder.
- The one in the zip files only has Stratos drivers using the 1st slot and Alpine drivers in the 2nd slot.
2. Make a backup of your brabham and brm folder in the CarsRX folder and copy the ones from the zip in.
3. Copy the rest of the files over to the same locations as they where in the zip.
Te zip has a backup of the 90 xml which has several changes for the gauges.
4. Delete the GplcRx.exe and let GEM create a new one.
5. Do not use any other than the 1st 2 slots (brabham and brm) as the player car. If you use another slot a 2nd Stratos car will be loaded and will hurt fps. (The reason you now can have more cars is because i only used 1 slot for the stratos and 1 for the Alpine ;)

Should you still have a ctd then the only alternative is reducing the number of ai drivers.
Most likely you should be able to race the mod but it depends on your pc specifications how large the number of ai drivers can be set.


Thx to:
1. Martin Hunt [maddog] for the additional skins and gathering people to test the files online.
2. Paul Skingly for giving permission to improve the Stratos mod.
3. Bob [Royale] for creating the Renault Alpine A110 (not ready yet)
4. Ginetto for providing better fitting tires.
5. Greg Liebzeit for providing feedback on gauges and other stuff.
6. Stefan Roess and Stefano for providing images and other background info.
7. Online & Offline testers: Axel Koch, Colin Craig, Ginetto, Grizzlourse, Stefan Roess, Nicolas Vanriesenbeck, Bob Whitwell

This post has been promoted to an article

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Edited by MECH, Mar 28 2015 - 11:47 AM.


#2 ezechiel47

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Posted Mar 17 2012 - 12:39 PM

Many thanks, Martin.
A great addon for one of my favorite mod !
:thumbup:

Ez

#3 Sid

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Posted Mar 17 2012 - 01:57 PM

Thanks a million Martin. A very nice surprise  :thumbup:

Regards
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#4 svenvangent

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Posted Mar 17 2012 - 03:21 PM

:thumbup:  :hat-tip: thanks

#5 Burnsy865

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Posted Mar 17 2012 - 05:12 PM

Thanks Martin  :hat-tip:

#6 Alan Davies

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Posted Mar 18 2012 - 03:00 AM

Thanks, can't wait to try it.
4 minute download seems an awful long time :wave: :rolleyes:

#7 Alan Davies

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Posted Mar 18 2012 - 04:37 AM

I just had some great racing at Monza Junior with a full grid :clap2: . Nice skins :thumbup: .
Small snag though; I installed the no nose lights and all the other cars have no lights but the driver car still has them!!

#8 maddog

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Posted Mar 18 2012 - 07:01 AM

Hi Alan,

It sounds as though, you've selected one of the other 6 cars, to drive.  You'll find the green Chronograph ( Brabham ), now matches the Ai, with their lights removed.  It's also the one which will produce the best framerates, especially online.  It's amazing what MECH has achieved! :dont_mention:

#9 MECH

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Posted Mar 18 2012 - 07:07 AM

View PostAlan Davies, on Mar 18 2012 - 04:37 AM, said:

I just had some great racing at Monza Junior with a full grid :clap2: . Nice skins :thumbup: .
Small snag though; I installed the no nose lights and all the other cars have no lights but the driver car still has them!!
I think you haven't selected the proper slot as driver. You need to choose the green chronograph car. Right now you are driving with 2 different slots. The ai drive with the optimised and you drive with a not optimised slot. Your carskin and the fact that you have headlights should make that evident ;)

or what maddog said :)

Edited by MECH, Mar 18 2012 - 07:09 AM.


#10 Alan Davies

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Posted Mar 19 2012 - 12:39 PM

Thanks MECH and Maddog,
Selected the "Chronograph" and the lights are gone in most views but I get the "elf" skin  :idunno: (not a problem for me but maybe for others). In cockpit view the nose light fittings are still visible.  I know the answer; we need a cockpit/dashboard expert to create a hi res interior.  Here's hoping! :wave:
Well done now have good racing with a full grid with these little rockets :wave: :yeah: :clap2: :yeah: :clap2:

#11 DHosein

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Posted Mar 19 2012 - 12:49 PM

Brilliant! New Stratos updates!

Will download and give them a go.

Was wondering.. any chance of sneaking the 'all personal bests saved to player.ini' patch that all other mods now take for granted?

#12 MECH

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Posted Mar 19 2012 - 12:56 PM

View PostAlan Davies, on Mar 19 2012 - 12:39 PM, said:

In cockpit view the nose light fittings are still visible.  I know the answer; we need a cockpit/dashboard expert to create a hi res interior.  Here's hoping! :wave:
Thx for mentioning it.
I totally forgot about the in cockpit view headlights  :duh:
That will be fixed in a next update :)

#13 MECH

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Posted Mar 19 2012 - 12:58 PM

View PostDHosein, on Mar 19 2012 - 12:49 PM, said:

Brilliant! New Stratos updates!

Will download and give them a go.

Was wondering.. any chance of sneaking the 'all personal bests saved to player.ini' patch that all other mods now take for granted?

That might be an option when we add the Alpine.
It would need new physics for that slot so would require a more extensive fix.

#14 svenvangent

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Posted Mar 19 2012 - 12:59 PM

And now a Strato's rally Rank  :P  :yeah:  :wave:
Oooo yes , and in this new Ranking ..... Machwerk and Gyral :yeah:  i'm dreaming .

Edited by svenvangent, Mar 19 2012 - 01:04 PM.


#15 Stefan Roess

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Posted Mar 20 2012 - 04:42 AM

Thx guys! :thumbup:

Btw this is a nice track (ok the graphics are dated, but it has a gravel section with jumps) I used for offline tests: Posted Image


Live For Speed Rallycross Track
http://gpltd.bcsims.com/?sbtd=LFSRX



Posted Image

Posted Image

Edited by Stefan Roess, Jan 20 2017 - 08:22 AM.





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