Returning To Gpl After 8 Years
#1
Posted Jan 24 2012 - 08:34 PM
I've decided to build a box specific to running GPL and have various pieces around. I could use some help in regards to hardware suggestions to run the game in its 2012 state.
Would a multicore phenom chip (a couple years old) 3gigahertz be ok ?
How much RAM ?
What OS?
Also plan to run the game to a wide plasma screen, what video card would be acceptable? In the parts bin. I have an Nvidia FX9500 and a couple ATI X1850XT.
What OS would be best ?
Lastly I see there is a patcher that brings the game up to date. Is this up to date, any recommendations ?
Thank you for any knowledge you wish to share.
Cam Camber
#2
Posted Jan 24 2012 - 09:57 PM
As to patch the game to its latest version, I heart the GPLPS installer does a good job installing it with everything you need
#3
Posted Jan 24 2012 - 09:58 PM
I don't think GPL will take advantage of multi cores but on my Vista system I've seen no improvement setting its affinity for a single core. For reference, this is a four year old system with an Athlon 64 dual core 2.4gig, 2gig RAM, X-Fi Fatal1ty sound card, HD5670 vid card with a 23" wide screen monitor; GPL runs fine on this so anything newer/faster should have no problems.
#4
Posted Jan 24 2012 - 10:14 PM
#5
Posted Jan 25 2012 - 12:42 AM
Bob Simpson, on Jan 24 2012 - 10:14 PM, said:
600 tracks, allowing a 1 hour practice, 1/2 hour qualifying, and 2 hour race at each, that's 2,100 hours
Considering only the "F1" option in each mod and the default, there are 63 cars
One race weekend in each car at each track would take 132,300 hours ...that's 5,512.5 days ...or 15.1 years
#6
Posted Jan 25 2012 - 03:52 AM
jgf, on Jan 25 2012 - 12:42 AM, said:
Bob Simpson, on Jan 24 2012 - 10:14 PM, said:
600 tracks, allowing a 1 hour practice, 1/2 hour qualifying, and 2 hour race at each, that's 2,100 hours
Considering only the "F1" option in each mod and the default, there are 63 cars
One race weekend in each car at each track would take 132,300 hours ...that's 5,512.5 days ...or 15.1 years
LOL crazy right?
Welcome to the community. I too, am a fresh fish into GPL waters
#7
Posted Jan 25 2012 - 04:47 AM
Have fun with GPL you wont regret it
#8
Posted Jan 25 2012 - 08:31 AM
this could be helpful for you:
Grand Prix Legends (GPL)
Easy Installation Guide
http://en.gplworld.e...tion-guide.html
(Note: In case you should use the 60 fps patch activate V-sync in your GEM+ settings, if you use standard 36 fps turn V-sync off).
GPL works on my Win 7 64 bit system best in Open GL v2.
Welcome back do addiction
Edited by Stefan Roess, Jan 25 2012 - 04:20 PM.
#9
Posted Jan 25 2012 - 09:06 AM
Better Nvidia than ATI
no matter if W98 or XP or WIN7
Use the rasterizers V2 which are included into the installer.
Then you will see yourself
Working on Road America, Nassau, Paramount Ranch +others
#11
Posted Jan 25 2012 - 10:04 AM
Welcome back. I'm sorry to hear you had 8 lost years without GPL. I had a couple of lost years myself a while back.
Dave
#12
Posted Jan 25 2012 - 09:19 PM
dbell84, on Jan 25 2012 - 10:04 AM, said:
Welcome back. I'm sorry to hear you had 8 lost years without GPL. I had a couple of lost years myself a while back.
Dave
Thanks guys. Really appreciate the greeting !
Regarding resolution its a Samsung 60 inch plasma screen. Resolution is 1920 x 1080 I was thinking outputting to hdmi and building a race station and just rolling it in front of the screen when needed ( She ... you know the she
I guess I will have a few questions over the coming weeks.
Is there any problems using the 60fps patch for online racing or some of the mods ?
Any directional audio possibilities ? (four channel ?
This track IR that I have read about. Anyone using it. Does it add to the immersion or is it more of a "gimmick" "toy"
Anyone using wireless adapter to router ? Would it add much latency ?
Does anyone have the 600 or most tracks available zipped in a Torrent ?
I've dowloaded the 2 gigs of material to HD but it looks like building the track library will command 60 hours or so LOL ! It would be great to pull it as a big multi gig RAR off torrent.
Thanks again !
Edited by Cam Camber, Jan 25 2012 - 09:22 PM.
#13
Posted Jan 25 2012 - 10:07 PM
#14
Posted Jan 25 2012 - 11:06 PM
Audio is still problematic; I've not had truly good sound from GPL since W95, and quality seems greatly system dependent. One thing that can make a major difference is to open "static.wav" in an editor, reduce its volume to zero, and save.
I don't use the 60fps patch since hearing some mods and some AI have issues with it. But others swear by it.
#15
Posted Jan 26 2012 - 03:48 AM
jgf, on Jan 25 2012 - 12:42 AM, said:
Bob Simpson, on Jan 24 2012 - 10:14 PM, said:
600 tracks, allowing a 1 hour practice, 1/2 hour qualifying, and 2 hour race at each, that's 2,100 hours
Considering only the "F1" option in each mod and the default, there are 63 cars
One race weekend in each car at each track would take 132,300 hours ...that's 5,512.5 days ...or 15.1 years
When do you sleep and eat ?
Speedgeezers ( thanks Paul Jackson for hosting - and now Bill Cooper!)
http://dixierunners....967/indy67race/
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