for browsing the files racecon will do just fine, it's what i use when i want to check through the files. however i'd prefer something more in the style of irfanview where i can move forward and backwards through the stack in the folders. for editing or rather for conversion purposes (32bits) i use papybmp. go look around here, somewhere in the editing area should be a download for it. i think i wrote some sort of tutorial on conversion and gradients and posted it around here, including links to the tools - with some very good information and tips from jackseller in there as well (thanks for that, mate!).
anyway as for editing in general, it's photoshop for me. have been using that for over 10 years now since upgrading from the pixelbased deluxe paint 2 enhanced (by electronic arts) that i have used for most of the 1990's.
once i have the cars painted, i export them to invidividual .png files in full 8192x8192 resolution (takes about 20-30sec a file at full resolution to save, but they're low on file space at approx. 12megs a pop with no quality loss). then it's resizing from there downto 2048, 1024 and 512 (all from the raw size, not incrementally). save as .bmp and then it's off to papybmp.
if it's 16bit deals, then instead of going to papybmp in the last step, it'll go into psp, do some colour reducing, dithering (i think i outlined that in the tutorial mentioned above), then load again in photoshop, save as .bmp and touch up the alpha channel (if there's one) since that somehow usually ends up with white not being white by tinkering with psp (254,254,254 - which in turn makes it see through
). then the .bmps go to winmip2.
as for the real cars, sorted by races:
P4bod231 - chassis #846 - #23 daytona - ferrari works
P4bod241 - chassis #856 - #24 daytona - ferrari works
P4body26 - chassis #844 - #26 daytona - n.a.r.t.
P4body31 - chassis #836 - #31 daytona - david piper racing
P4body33 - chassis #850 - #33 daytona - ecurie nationale belge
P4body03 - chassis #856 - #3 monza - ferrari works
P4body04 - chassis #858 - #4 monza - ferrari works
P4body71 - chassis #848 - #7 monza - ferrari works
P4body91 - chassis #844 - #9 monza - n.a.r.t.
P4body92 - chassis #858 - #9 spa - ferrari works
P4body10 - chassis #854 - #10 spa - maranello concessionaires
P4body11 - chassis #850 - #11 spa - ecurie nationale belge
P4body19 - chassis #860 - #19 le mans - ferrari works
P4body20 - chassis #846 - #20 le mans - ferrari works
P4body21 - chassis #858 - #21 le mans - ferrari works
P4body22 - chassis #848 - #22 le mans - scuderia filipinetti
P4bod232 - chassis #854 - #23 le mans - maranello concessionaires
P4bod242 - chassis #856 - #24 le mans - ecurie nationale belge
P4body25 - chassis #844 - #25 le mans - n.a.r.t.
P4bod220 - chassis #848 - #220 targa florio - scuderia filipinetti
P4bod224 - chassis #846 - #224 targa florio - ferrari works
P4body06 - chassis #860 - #6 brands hatch - ferrari works
P4body72 - chassis #856 - #7 brands hatch - ferrari works
P4body08 - chassis #858 - #8 brands hatch - ferrari works
P4body93 - chassis #854 - #9 brands hatch - maranello concessionaires
#27 daytona (recreation of the daytona winner)
#27 monza (recreation of the monza winner)
the winmip error happens because winmip2 cannot handle 32bit mips -> hence papybmp / racecon. and i had done a matching of wheels / cars at some point, but discarded it as it would have involved extra physics slots.
as for wheels on other cars. the spinners on the gt40 mk4 cars used to be coloured red on one side and blue on the other. could have been true for the mk2 as well - but can't remember. in any way, doing that impossible too
Edited by sky, Nov 06 2011 - 04:12 PM.