Iracing To Release The Lotus 49
Posted Nov 05 2011 - 02:14 PM
Posted Nov 05 2011 - 03:12 PM
Posted Nov 05 2011 - 03:50 PM
Too bad it's online/subscription-only (so like most simracers worldwide, I won't be running it).
Edited by Rudy Dingemans, Nov 05 2011 - 03:51 PM.
Posted Nov 05 2011 - 04:06 PM
Posted Nov 06 2011 - 05:52 AM
Still it isn't enough to make me go back to $Racing again and that they chose Lotus makes me even more so, they should have chosen the Brabham instead.
Nah just kidding, the real reason why games like iRacing, rFactor and future C.A.R.S. and Simraceway aren't my cup of tea is because they are online multiplay and I play rather offline against AI.
Posted Nov 06 2011 - 06:21 AM
Its unlikely that the big developers are even aware that GPL is still barely alive.
Posted Nov 06 2011 - 09:25 AM
I think you would be surprised. GPL is respected amongst the entire sim racing community. At least a couple times a month someone new pops up on the iRacing forums asking how they can reinstall GPL. Of course I point them here
Posted Nov 06 2011 - 09:38 AM
I think it's more like they'd wish it would die. They hate losing money to a 13 year old sim.
Posted Nov 06 2011 - 11:47 AM
The race sim market fractured, which is a natural occurence with growth and expansion.
I don't think the current for-profit developers are loosing any money to GPL.
Its probably the other way around, as Grand Prix Legends brings people into the PC sport and while some start with GPL then go on, thinking they are moving up...as noted some come back or go on with all of them.
iRacing boasts 30,000 users (are they all active?) racing on less than 50 tracks, and they are a very different demographic than (just guessing) the average Grand Prix Legends user.
Direct response analysts confirm those who do things like call in to talk shows, respond to mailings, post on forums, etc. represents a very small fraction of total viewers/doers/users, generally less than 1.5 percent. Earlier today it might have been noted there were over 100 members and guests on the SRMZ forums, suggesting there is a substantial multiple of that number still enjoying Grand Prix Legends, (and as I keep reminding, there are over 15K downloads of the GtMod).
Likely what developers really might be concerned about, if at all, is the ongoing improvements to GPL that keeps it viable, and once kept GPL way ahead of single firm developers. When all is added up among racesims, Grand Prix Legends still blows the rest away. That's what I'd guess, if anything, they don't like. Its too difficult and overwhelming to compete with 13-years of enhancements and a Credits List none of them could afford to hire.
And hiding there in the mists and shadows of GPL's future is the potential to keep it the greatest race sim ever, (hint, hint).
Posted Nov 06 2011 - 04:05 PM
Totally true, since it's already faded. Or rather, it's had its biggest fading phase behind it already. Now it's still alive, but within a very small community that's still left. This is not 2001, it's 2011, ten years on.
The heady days of RSC and dozens of daily new threads on all things GPL are long gone. We were there, and we loved it. Now, we still love the sim for what it is, and appreciate how good it still is despite its age. (But hardly think it's the current gold standard or the way of the future.)
They'll all know about it, they know it was the legendary sim that started it all, but that's about it. In terms of financial interest or development, GPL was out of the game ages ago already. No surprise there, with its code base from back in 1998.
But as I once said, it sparked a genre, the genre of historic simracing, just like Frankenheimer's 'Grand Prix' sparked GPL at one point in time. In iRacing or rF2 or CARS, we can now see its heritage being reignited with all that historic content being introduced. And that's a good thing. That's where you can see that GPL, even though it wasn't a big commercial succes, is hardly forgotten.
Just don't make GPL at this time more than it is, which is a special interest sim based on very old code, supported by a loyal but small user group. It's still remarkably good in lots of ways, but it's not the sim of all sims any more. It's from 1998, after all. Considering its age, it's still doing remarkably well, albeit on a small scale.
But the real question is: will any of these new sims live up to its hype and at one point be considered The Real Successor of GPL? It's a tall task, given how good GPL was (is).
Edited by Rudy Dingemans, Nov 06 2011 - 04:15 PM.
Posted Nov 07 2011 - 09:32 AM
It's like looking at the views of a thread, and saying that many people viewed it. I might view a long thread 25-30 times at a minimum.
Posted Nov 07 2011 - 10:32 AM
I´ve had thousands of fun with GPL and i still do. I do have an iracing subscription and i´m enjoying a lot as well. And very excited with this lotus 49 announcement.
Posted Nov 07 2011 - 12:06 PM
Posted Nov 07 2011 - 08:48 PM
How can something that's been out of production for nearly 12 years be "killed off"?
Technically, it's already dead, just as are ICR2 and the various NASCAR Racing sims from Papyrus, yet they all have as loyal a following as GPL.
And besides - do you really expect that everyone who enjoys GPL will just dump it overnight and head off to iRacing?
I doubt it.
Posted Nov 07 2011 - 08:53 PM
"Indianapolis 500" is what started the ball rolling.
That product generated the income needed for Papyrus to go on with their show.
Thank God for that first Papyrus sim, that's all I can say.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users