This mod is named " 69-extra" and uses a physics named "69-extra" and "cars69" carset.
This is to allow it to run independently without interfering with your original 69mod ( 1969 Grand Prix ) which can still be used as normal.
You should have these 13 tracks installed before running the installer.
name=South African Grand Prix
shortname=South African GP
name=Brands Grand Prix
displayName=Brands Hatch ROC
name=Spanish Grand Prix
name=Monaco Grand Prix
name=Dutch Grand Prix
name=French Grand Prix
displayName=Charade Clermont-Ferrand 1969
name=British Grand Prix
name=German Grand Prix
name=Oulton Park Gold Cup
displayName=Oulton Park Gold Cup
name=Italian Grand Prix
name=Canadian Grand Prix
displayName=Mosport Park 1969
name=United States Grand Prix
displayName=Watkins Glen Int. 1969
name=Mexican Grand Prix
1/( for beta testers ) If you have previous versions of "69-Extra" installed you should remove or rename these files BEFORE installing this version :- "cars69 folder" ( gpl/cars ), "69-Extra" folder ( gpl/mods/gem+ ), "gplx69.exe" ( gpl )
2/Run the installer. Check the path for installation is correct.
3/Start gem/carsets and activate "69-extra" Make sure "69-extra" physics are selected.
4/Select your 69mod player and select "69-extra" for the player. Check that "cars69" has been selected.
5/Exit Gem and a gplx69.exe will be created.
You can use gplx69.exe independently from the original gplc69.exe.cars69 folder contains all the original cars from 69Hwng,69Lwng,69Mwng plus some new car folders.
AI use correct cars and numbers at each track.
New player number #27 because #4 is used by AI.
Player can select from car options to use the correct car for each championship track. The car options have descriptions.
example = M7B FR-GB-DE
The car is the Mclaren M7b used at the French GP, British GP and German GP. The pictures in the player/team info have matching descriptions
To keep things relatively simple we have restricted the amount of teams ( physics slots ) to 15.
This means that for example, all Mclaren M7 cars use the same physics slot, as do all Ferrari 312, all Matra MS80, all Lotus 49B etc.... We have also grouped all the BRM P126, P138 and P139 into one slot.
The teams ( physics slots drivable by the user ) are as follows.
slot 1 - Brabham BT26A with 3 graphic car options
slot 2 - BRM P126, P138 and P139 with 6 graphic car options
slot 3 - Lotus 63 with 2 graphic car options
slot 4 - Mclaren M7 A,B,and C with 9 graphic car options
slot 5 - Ferrari 312 with 7 graphic car options
slot 6 - Lotus 49B with 5 graphic car options
slot 7 - Matra MS80 with 5 graphic car options
slot 8 - Lotus 49 with 1 graphic car option ( driven by Attwood at Monaco )
slot 9 - Matra MS10 with 1 graphic car option ( driven by Stewart and Beltoise at Kyalami )
slot 10 - Matra MS84 with 1 graphic car option ( driven by Beltoise and Servose-Gavin )
slot 11 - Brabham BT20 with 1 graphic car option ( driven by DeKlerk at Kyalami )
slot 12 - Brabham BT24 with 1 graphic car option ( driven by Tingle at Kyalami )
slot 13 - Cooper T86B with 1 graphic car option ( driven by Elford at Monaco )
slot 14 - Eagle AAR 101 with 1 graphic car option ( driven by Pease at Mosport )
slot 15 - Mclaren M9A with 1 graphic car option ( driven by Bell at Silverstone )
If you count up the graphic car options you can see there are 45. This means 45 car folders in the "cars69" folder.
Although the overall feel of the new 69mod physics remains the same, we have reduced the overall grip in the new mod which will means lap times are a little slower but closer to the real life lap times of 1969.
The same goes for the drafting/tow effect which was considered by many to be too strong in the original 69mod. So in the new mod this effect is reduced.
1/Because graphics for the cars have to change for each race, it is advisable to exit gpl after completing a race and reload before the next race.
2/With so many cars to load you can expect load times to be longer.
For online racing.
GPL can only remember your last car option choice, and graphic options cannot be selected via iGor, so.... when you are in chat before an online race and you want to select the historically correct car graphics options for the track you are racing, you must first start GPL offline and select the car graphics options you want from the list and exit. Now, when you start the online race via iGor you will have the car you selected offline provided you select the same slot in iGor that you selected offline.
If you run the same race online more than once with the same car/slot, the previous car graphics option is still in place so you can just race.
The graphics you see for other online competitors will depend on what car graphics they have selected.
So, if everyone in the race takes the steps outlined above then your online race will "look" historically correct as far as graphic options.
Here are some screens of the included cars.
Edited by paul skingley, May 27 2011 - 03:42 PM.