well anyway, here's two packages, one including 1024x1024 skins in 16 & 32bit for the 2 "real" AI cars, #14 at daytona '67 and #5 at sebring '67 plus the #27 player skin, the other including 2048x2048 skins of the same in 32bit (V2 rasterizers ONLY!) for the reality-challenged people, such as myself .
also please bear with me on the readme things. i wouldn't necessarily put one out, as i keep ignoring them myself until something goes horribly wrong and i want to know why, but hey, as i made the effort to actually slap one together, you might as well read it.
and as usual the disclaimer, 32bit means you HAVE TO use the V2 rasterizers. OGL V2 or D3D V2, doesn't matter as long as it is V2. just have to stress that so there's no bitching when GPL crashes, because someone thought V1 and 32bit do mix - they don't. i've tried. (should i make that line my sig now or what? i keep copy/pasting it). spelling errors in the readme are solely there for your entertainment, i hope you appreciate that.
and just in case, i do have all the other AI cars (read online skins) in 1024x or 2048x (16 & 32bit) as well - but will only upload them if someone really really wants them because you will only ever see them if you race online (which i don't, hotlapper and all that).