Monza: 1000 Km. Di Monza
TvO - guest
Posted Oct 25 2010 - 05:55 AM
Posted Nov 02 2010 - 10:15 AM
Monza oval version is quite difficult now with these chicanes.
Posted Nov 18 2010 - 04:03 AM
Posted Nov 28 2010 - 01:00 PM
Posted Nov 28 2010 - 06:19 PM
that is the lite version ... you should have tried a few of the betas !
Posted Nov 28 2010 - 07:19 PM
Posted Nov 28 2010 - 07:25 PM
Welkom back and hoop everything is fine with you
Edited by svenvangent, Nov 28 2010 - 07:26 PM.
Posted Nov 28 2010 - 09:19 PM
Posted Nov 28 2010 - 09:29 PM
Just for grins I took a look at this track for the 1st time this afternoon and now have it running sweet on my older computer. No mip resizing involved nor is this attempt 3dfx card compatible. Other than the start finish line it's 36 f.p.s. all the way around for me and IMO it's still beautiful.
Another master piece by Ginetto.
Posted Mar 22 2011 - 12:28 PM
Posted Mar 22 2011 - 12:43 PM
Post #42/#44/#46 pretty much explain what would happen.
A short track is able to draw everything in front of the car quick enough so you don't have a slide show.
Adjusting the FB for about 5 miles would probably make a pretty big draw on cpu usage.
I suspect even a pretty high end system would have difficulties to cope with that.
But maybe someone is able to adjust FB to see what the effect is
Posted Mar 23 2011 - 05:27 PM
you can use Strava's FB adjust tool, easy to use
this is how i do it,
use GPLRA + telemetry graph with maps to know accurate section places in meters where it to be adjusted .
about Monza1000k it maybe get horrible FPS problems if you change FB values higher in the mainstraight sections.(Think Ginetto dont like it either)
Edited by Jhalli, Mar 23 2011 - 05:28 PM.
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