Anyway, then I remembered the small "resolutions.dll changer tool" aka GPLPS RASTER CHANGER aka RASTCHANGER and changed the dll to another one, in my case the first in the row with the name JOHN OLIS 1920x1200rastOGL.dll and the crash problem seems to be gone! (*knocks on wood*)
Anyway, the result is awesome, the OPENGL renderer looks so much better, much smoother picture, no flimmering and what is even better: No more small (almost unnoticable) stuttering when going into curves like with the D3D renderer.
Maybe this is of use for someone else, so I thought I'd post this.
This makes me wonder why most modern games seem to use the D3D driver instead? OpenGL looks clearly better and has a better performance, why do I have to bear with the flimmering, low Anti-Aliasing capable D3D instead? oh well. Now I wish I could enable OpenGL for my other games (rFactor and GTL).
*googles for Opengl and rfactor....*
Edited by Civi, May 21 2010 - 03:00 PM.













