60 fps AI for testing
Posted Oct 02 2017 - 11:58 PM
Posted Oct 03 2017 - 07:42 AM
Even only for hot lapping it's a tremendous ride
I have read here about a new demo installer...and a poll to find which tracks must be included, time ago...but FPS is not just a cosmetic issue, is cuestion of eyes care so in any sim it´s must have!
i can only offer my time for testing and twiking...
Edited by hagapito40, Oct 03 2017 - 07:44 AM.
Posted Oct 03 2017 - 08:28 AM
I agree 100% and so I do only online racing with 60fps
Posted Oct 03 2017 - 09:27 AM
(Ha! Re-reading this, it sounds like Jean-Pierre speaking to Pete Aron)
I wonder if this is a "Well current race sims run at 60fps, so the old GPL's 36fps must be inferior."
Edited by gliebzeit, Oct 03 2017 - 04:28 PM.
Posted Oct 03 2017 - 10:06 AM
Yes, I made a beta 72 fps patch which seemed to work OK offline in training mode. However, the AI didn't work well at all during a race...same issues as with the 60 fps patches. Don't remember trying the 72 fps patch online.
Posted Oct 03 2017 - 03:40 PM
Thanks for all your mods and papers Lee
I have to ask at which speed GPL cycles the physics at 36 vs 60 fps...
Posted Oct 03 2017 - 05:57 PM
The player physics always runs at 288 Hz regardless of fps.
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