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Spa Texture Collection


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#16 jgf

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Posted May 03 2010 - 06:19 PM

Keep 'em coming!  Always happy to see Spa upgrades.

#17 sky

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Posted May 04 2010 - 12:28 AM

yea, now get the buildings done properly, then maybe a few trees and the grass. a fitting update for the tarmac and the crash site :D

nice one, this, will give it a spin tonight. as i said.. spa needs some work, might as well be your job  ;)

#18 Remco Hitman - guest

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Posted May 04 2010 - 05:50 AM

Couldn't resist! Grand Prix in 720p is just too good a source for texture scouting  :lol:

Today an update for the pit wall at Spa. Checked against the movie, hope you guys like it :)

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Edited by Remco Hitman, May 04 2010 - 05:52 AM.


#19 mouse

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Posted May 04 2010 - 06:08 AM

Another excellent addon... Thanks again!

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#20 sky

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Posted May 04 2010 - 07:10 AM

ain't you got work to do? :D

nice work, keep 'em coming. the pitlane is the most obvious target for most tracks and can be easily fixed.. but i demand a vegetation update in accordance to grand prix the movie for spa!

#21 Remco Hitman - guest

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Posted May 04 2010 - 07:23 AM

Well there's good news and bad news on the vegetation front.
First of all it's rather unsatisfying to work with as GPL never displays a 1:1 copy in game.
Also, I've never gotten srb's to work and most of the trees nearest to the track are in fact srb's.

The good news is that with CS5 it's now easier than ever to refine selections which means we can really get in between the leaves and braches for a well-defined transparancy map.

Edited by Remco Hitman, May 04 2010 - 07:23 AM.


#22 G.Spinning

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Posted May 04 2010 - 08:03 AM

Thanks Remco.

Looking forward for few laps at Spa this evening. :thumbup:

#23 sky

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Posted May 04 2010 - 09:24 AM

View PostRemco Hitman, on May 04 2010 - 07:23 AM, said:

Well there's good news and bad news on the vegetation front.
First of all it's rather unsatisfying to work with as GPL never displays a 1:1 copy in game.
Also, I've never gotten srb's to work and most of the trees nearest to the track are in fact srb's.

The good news is that with CS5 it's now easier than ever to refine selections which means we can really get in between the leaves and braches for a well-defined transparancy map.

oh you can get stuff 1:1 into gpl nowadays. but that is limiting the stuff you do to the v2 rasterizers - which is a problem, it will ctd using v1 rasterizers. so you may need to do 2 versions, the 1st one being full 32bit and the second one being a 16bit one with either a 0/1 mask or with a 16 colour mask that can be made of the original 32bit using photoshop. so textures like vlm's le mans are possible! they are just really really big. a 2048x2048 texture will eat 21megs diskspace - but they compress real good to 1.3megs or so..

anyway for 32bit textures you'll need the papybmp version ginetto posted a few days ago

#24 GORDON_S

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Posted May 04 2010 - 09:38 AM

Thank you Remco....

...for the mips and for your attention to detail.:thumbup:

Please keep on playing with your new tool.

Gordon

#25 miklkit

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Posted May 04 2010 - 12:32 PM

More?  This is too much like fun.   :thumbup:

#26 mouse

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Posted May 04 2010 - 12:47 PM

Another great little add on.

Thanks Remco.

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Edited by mouse, May 04 2010 - 12:58 PM.


#27 Michkov

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Posted May 04 2010 - 01:40 PM

Yeah new walls and shiny armco to crash into. Thanks Remco

#28 Bernd Nowak

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Posted Sep 19 2010 - 02:46 AM

I love this collection as well as the updates from Remco  :thumbup:

Would it be fine to include this in the next GPLPS installer?

4ph3x, do you want to write a little readme or should I use the text of the OT?
Remco, I like your little updates. Fine with including them?

#29 Remco Hitman - guest

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Posted Sep 19 2010 - 05:10 AM

View PostBernd Nowak, on Sep 19 2010 - 02:46 AM, said:


Remco, I like your little updates. Fine with including them?


Of course! It would be my honour, Sir.  :hat-tip:

Hint; http://srmz.net/inde...howtopic=5674  :P

Edited by Remco Hitman, Sep 19 2010 - 08:53 AM.


#30 4ph3x - guest

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Posted Sep 19 2010 - 09:15 AM

View PostBernd Nowak, on Sep 19 2010 - 02:46 AM, said:

I love this collection as well as the updates from Remco  :thumbup:

Would it be fine to include this in the next GPLPS installer?

4ph3x, do you want to write a little readme or should I use the text of the OT?
Remco, I like your little updates. Fine with including them?

Would be honoured if you include the updates in the GPLPS installer Bernd  :thumbup:
Rudy Dingemans also did a reworked la Source, La Source with Trees maybe an idea to include that one as well together with Remco's?

Suggestion for readme:

Spa high res texture Collection
There are many texture add ons for Spa, each with it's own advantage. This collection combines the finest community textures.

Included is work of:

Scotty: vegetation
Sebastien Riou: accurate houses
GTV: Barbwire
Seegert: stunning realistic sky
Andre Streu & Seegert: la Source
Rudy Dingemans: la Source
Remco Hitman: real wall textures, real pitwall textures, real armco textures
Author unknown real mudbanks, lighter asphalt added

Enjoy and may the downforce be with you,

4ph3x

Edited by 4ph3x, Sep 19 2010 - 09:16 AM.





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