Posted Dec 27 2007 - 04:50 PM
Circuit Type: Road Course
Track Type: Real Track
Meters 5567 Miles 3.459
Track Folder Name: Syracuse
Track Author: Tormentor
Released: August 14, 2002
Not available right now at it's original site so you can now get it here:
syracuse.zip 5.08MB 2400 downloads
Posted Dec 28 2007 - 10:42 AM
Haywall fix : Haywall_fix.zip 5.19K 763 downloads
Syracuse light : Syra_light.zip 1.34MB 482 downloads
Syracuse AI : Syracuse_AI.zip 163.37K 740 downloads
Update : Aldo Regozani : syracuse_aldo_regozani.zip 424.71K 641 downloads
graphic update for syracuse track
all mips and srbs are borrowed from other tracks and are simply put together to give this track a mediterranean look. i have never been in syracuse, so the whole update is pure fiction. trees are borrowed from monaco rocks update and isle of man track. walls are borrowed from isle of man, grass is from klas silverstone update.
thnx to tormentor for syracuse track
thnx to jim pearson, klas and monaco rocks team for their work
thnx to papyrus for gpl
Update : Paul Skingley : Syracuse_paul_skingley.zip 1.28MB 825 downloads
(no readme included)
also to be found here : http://forum.rscnet....ad.php?t=146971
Edited by S.Beuchert, Dec 28 2007 - 10:45 AM.
Mr. Hitman - guest
Posted Jan 04 2008 - 03:04 PM
Some mips have been replaced by me with higher resolution versions, most noticably the walls, hay and crowd textures.
Along with Aldo Regozani's update they make the whole track look quite nice.
Thanks to Aldo for collecting the good looking trees!
I first applied Regozani's update and then copied in my own mips.
Hope you like them!
P.S: I've posted this update along with Aldo's in one archive at RSC.
Mr. Hitman - guest
Posted Jan 05 2008 - 09:10 AM
Posted Oct 22 2009 - 11:04 AM
I like the work done to build the circuit of my city and however the track have a correct layout it is absolutely wrong in heights.
Te lowest point is approximately 400m past "Curva Carpinteri" while che highest one is before the same "Curva Carpinteri" but it begins at "Curva della Madonnina".
Originally there where almost no walls and armcos all around the track excluding only the front straight and some other turns. The track was almost 15m wide all long the circuit and at the front straight at least 20m o more.
The only walls were placed at "Curva Floridia" separing the straight to Floridia from "Curva Floridia".
Unfortunately I don't have any planimetry of the track yet but, if it could be of some interest, I cold try to get it from the "Automobile Club Italia di Siracusa". I know the track very well because I used to run on it with roller speed skates during winter practicing a lot of years ago.
Appreciated any suggestion.
I'm sorry for my bad English.
My best regards
Sergio "Clouds" Lonzar
Edited by Clouds, Oct 22 2009 - 04:24 PM.
Posted Jun 19 2012 - 12:37 PM
I installed it in this sequence and overwrite files when asked to.
1. install the Syracuse track
2. install haywall fix
3. install Paul Skinkley's update
4. install Aldo Regozani's update
5. install Remco Hitman's 1st update
6. install Remco Hitman's 2nd update
Thanks for the great track.
Posted Jun 20 2012 - 11:52 AM
Always was put-off by the 'flying-stringy-thing' above a section of low stone wall. Well, fixed that mip and changed the 'blocky' cameraman .srb files with a nicer one from the Zandvoort multi-season mod. (hope that's okay with the compilers)
Edited by gliebzeit, Jun 20 2012 - 04:51 PM.
Posted Aug 23 2012 - 06:04 PM
to make this a jewel of a track.Didn't realize how nice it could look.Throw in Irridux's Historically correct
starting grid for the 66 non-championship race & this really is another reason why the 66 Mod IMOP is the
most historically correct Mod we have.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users