How to make a track?
Posted Oct 10 2018 - 05:36 PM
Posted Oct 10 2018 - 06:24 PM
You need to carefully look where you're gonna place the walls and the traces too
Remember also that if you use unk4=2 the split done by a trace does not happens; only thing to look after is that a wall with unk4=2 runs flat from start to end laterally so you'll have gaps if used along traces with different heights.
Posted Oct 11 2018 - 07:34 AM
Another thing is when a will runs oblique and touch a trace without crossing it; in this case always leave 1 GPL unit from the end of the wall and the trace or an extra section will be created (like when the wall crosses it).
Keep up the good work!
Posted Oct 12 2018 - 06:04 AM
The top of a wall with heigh and width, can't be mapped with the values in the tex file. Also the mip mapping values doesn't work. Is there someway to do it?
Edited by quico, Oct 12 2018 - 06:05 AM.
Posted Oct 12 2018 - 01:34 PM
It usually works just fine.
2053 0 0 10.0 1.0 grass ; ground base mapping that gives the size of the top too, in meters
2053 0 1 10.0 1.0 hay_s ; side mapping in meters
2053 0 2 1 1 hay_t ; top mapping relative to the ground base, NOT in meter
2053 0 4 1 1 hay_f ; front side relative to a whole texture, NOT in meter
2053 0 5 1 1 hay_e ; end side relative to a whole texture, NOT in meter
2 always need to come with 0 in the TEX; they are linked.
Posted Oct 12 2018 - 04:11 PM
I didn't know the connection between 0 and 2.
Continue optimizing the track, More than 2000 new polys removed.
Posted Oct 13 2018 - 09:31 AM
Still will be some doublesided walls to change to single faced but not now .
Edited by quico, Oct 13 2018 - 09:32 AM.
Posted Oct 14 2018 - 01:39 PM
Posted Oct 14 2018 - 05:11 PM
Posted Oct 15 2018 - 03:24 AM
I have RpyToLp prog and follow the GPLEA Track Creating Guide and the Track.ini files page from the wiki.
Posted Oct 15 2018 - 05:35 AM
I always thought about ask for help to do the AI files. After readding that topic I reaffirm in that .
What I'm looking for is not to drive against the AI, but make simple files to test the track online. I think very accurate files are not needed.
What I'm now involved is in removing all the top polys of narrow walls as armco, wire fences... those that are a few units wide. I didn't be aware to do these despite seen the 131072 unk4 effect in the GPLEA guide time ago. I think the amount of polys that can be removed will be the same as with the walls-traces crossing, but so much work.
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