RaceCon
#16
Posted May 19 2008 - 05:51 PM
Added support for editing a couple more 3do items -
Deleting distance splitter children.
Change per-vertex colour for shaded polygons.
Nigel
#17
Posted May 20 2008 - 11:12 AM
#18
Posted May 20 2008 - 04:06 PM
i just found how incredibly useful this tool is in watching car edits.
how can i make sensible use of the viewpoint window ? is there anyway that i can change it other than just axis wise? i saw the viepoint dialog window didnt let me change things and there was no center, rotate or zoom feature as e.g. in 3doeditor.
Steffen
#19
Posted May 20 2008 - 05:26 PM
Steffen W, on May 21 2008, 10:06 AM, said:
Nigel
#20
Posted May 20 2008 - 05:56 PM
npattinson, on May 21 2008, 01:26 AM, said:
Steffen W, on May 21 2008, 10:06 AM, said:
Nigel
GPLEditor for example would be a not so good example, viewpoint selection is acceptable (doubleclick on vertex with shift pressed) but rotation with moving the mouse is horror.
3doEditor is a good example. doubleclick on vertex for vertex or polygon options, including setting this to the new viewcenter. additionally and this i find most useful zoom and east west and nort-south rotation controls at the window bottom.
what would be a good enhancement over 3doEditor is that rotation is not only possible around the origin but also around the vertex selected as viewcenter, good to check details. or to keep things simple only rotation around the vertex selected as viewcenter and origin being a possible default viewcenter even if there is no vertex at 0 0 0. but maybe rotation around anything else but origin is difficult to implement. in case so the basic 3doEditor funcionality would be of great help already.
your threads always turn into some christmas gift wishlists
Steffen
Edited by Steffen W, May 20 2008 - 05:57 PM.
#21
Posted May 24 2008 - 05:56 AM
Now we change some *.3do in the main track, and don´t need to change it in every layer (distance view or section track). This program do it selves when you change it on one place.
But this don´t happen with the mips too.
When you change a *.mip (ex: asphalt.mip to asphal2.mip) in a section of track, it don´t change automatic in the others distance points. Must to change step by step on every distance view.
Can this be changed, maybe can be faster editing, if it´s posible to solve this.
thx in avance
_nes
#22
Posted May 24 2008 - 06:14 AM
nes, on May 24 2008, 11:56 PM, said:
But this don´t happen with the mips too.
When you change a *.mip (ex: asphalt.mip to asphal2.mip) in a section of track, it don´t change automatic in the others distance points. Must to change step by step on every distance view.
Can this be changed, maybe can be faster editing, if it´s posible to solve this.
Nigel
#23
Posted May 24 2008 - 10:47 AM
Still it is a wonderfull tool
#24
Posted Jun 01 2008 - 07:50 AM
When editing vertex colours:
- an option to use hexadecimal values, and/or a 0-255 scale.
- the ability to change all vertex colours at once for each polygon, i.e enter an rgb value and all vertex colours for the current poly are set to this value.
Also...
- edit poly colour.
- edit texture co-ordinates.
- change poly type, and keep any values in tact. E.g change an 81f to an 820 and keep all texture-cords and poly colour; or change textured to untextured and keep poly colour. Not sure how complicated this would be to implement..
- edit offsets for child nodes.
BTW I've just noticed that the plane selectors are 'upside down' - what you have as the "far child" is actually the "near child" and vice versa; similarly the front/back children for flavour8 nodes are named the wrong way round.
#25
Posted Jun 08 2008 - 07:11 PM
Luna, on Jun 2 2008, 01:50 AM, said:
- an option to use hexadecimal values, and/or a 0-255 scale.
Luna, on Jun 2 2008, 01:50 AM, said:
Luna, on Jun 2 2008, 01:50 AM, said:
- edit texture co-ordinates.
- change poly type, and keep any values in tact. E.g change an 81f to an 820 and keep all texture-cords and poly colour; or change textured to untextured and keep poly colour. Not sure how complicated this would be to implement..
Luna, on Jun 2 2008, 01:50 AM, said:
Luna, on Jun 2 2008, 01:50 AM, said:
Possibly the way I name the nodes adds a bit of confusion, e.g. I call the simplest type "Plane Cull Front". That's not meant to mean that it culls the front side per se, merely that the child node called 'Front' is a candidate for culling, and won't be drawn when due to the viewpoint it has become the back.
That was probably clear as mud
Nigel
#26
Posted Jun 09 2008 - 11:21 AM
npattinson, on Jun 9 2008, 02:11 AM, said:
Luna, on Jun 2 2008, 01:50 AM, said:
- an option to use hexadecimal values, and/or a 0-255 scale.
Quote
Luna, on Jun 2 2008, 01:50 AM, said:
Quote
Quote
Luna, on Jun 2 2008, 01:50 AM, said:
#27
Posted Jun 14 2008 - 08:53 PM
GPL node type 5.17 (the main one used in car skin 3dos) is now editable. The mip names can be changed, and by clicking on the MIP Count you can change the count, either increasing or decreasing the number of mips.
I also fixed some bugs in the saving code of some of the lesser used node types.
Nigel
#28
Posted Jul 29 2008 - 07:40 PM
One tiny change - a check that was performed when loading 3dos has been switched to only complaining if the 'strict' option is turned on.
Nigel
#29
Posted Aug 25 2008 - 11:43 AM
I've had much benefit from you program
I have a question regarding the saving of changes:
Is there some sort of clean up function in it? I noticed it removed unused vertices. I hadn't used those vertices in any polygon yet as i was correcting something else. I'm aware that it recreates the 3do since all id's get scrambled afterwards but didn't notice the other feature until confronted with it
If so this might be useful for cleaning up some 3do's with clutter.
Btw, does it also clean up STRN references? E.g. if i remove the head srb's in the car 3do nodes will it also remove the STRN reference? Since we use 3d helmets for Can Am i'ld like to clean up the car.3do as much as possible
Thx, again.
Edited by MECH, Aug 26 2008 - 04:57 AM.
Martin
GPL utilities 3dostrn,GPLRecord,GPLMixdrivers, GPLCarswitcher and the GPL Comic-book of Monza check my website
#30
Posted Sep 05 2008 - 04:50 PM
MECH, on Aug 26 2008, 05:43 AM, said:
Is there some sort of clean up function in it? I noticed it removed unused vertices. I hadn't used those vertices in any polygon yet as i was correcting something else. I'm aware that it recreates the 3do since all id's get scrambled afterwards but didn't notice the other feature until confronted with it
If so this might be useful for cleaning up some 3do's with clutter.
Btw, does it also clean up STRN references? E.g. if i remove the head srb's in the car 3do nodes will it also remove the STRN reference? Since we use 3d helmets for Can Am i'ld like to clean up the car.3do as much as possible
Nigel
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











