Posted Apr 15 2007 - 10:24 AM
WARNING: BETA TRACK!
Without further delay:
A new and more accurate simulation of Riverside International Raceway ... in this case, as used for the 1967 "Riverside 500" race.
Earlier versions, including the one from Papyrus, were built FAR too long. In order to make a more accurate basis for presenting all the layouts used at Riverside, I first made certain that the famous mile-long Back Strait was correct. Then I added those parts necesary for the "Short Circuit" (drive directly from Turn 6 to Turn 8, bypassing "The Needle" and Turn 7) and made certain to have the correct length for that layout.
Next built was the Grand Prix Circuit, which utilises "The Needle" and Turn 7 ... by manipulating the length of "The Needle", I was able to achieve the correct overall length for THAT layout.
The Club Sports Circuit bypasses Turn 8, including Turn 7B as the "connector" to the back strait. Consequently, the length of the Back Strait is shorter than a mile. Again, the overall length of the Club Sports Circuit is same as in "real life".
The addition of "The Dog-Leg" and the larger-radius Turn 9 (each adjusted for correct RL length) shows the track as it was after 1970.
In all these layouts, Turn 1 thru Turn 6 are identical.
These simple steps have resulted in a much more accurate Riverside, along with some interesting variations used for different competitions.
When I started the Riverside Project, Mark Beckman gave permission to use textures from his USGP1960, and gave much valuable advice.
Yr friend in the aether,
P.S., AI is non-functional for rivers67.
Dark - guest
Posted Apr 16 2007 - 02:17 AM
Posted Apr 17 2007 - 01:30 PM
It's nice to see how a circuit evolvs over the years.
Also this track seems to be neerly compleet?
Or am I not demanding enough
Thanks again Smoggy, and keep them coming
Posted Feb 23 2011 - 05:17 PM
Posted Feb 24 2011 - 03:25 PM
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