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Morgan Woods


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#1 Kurt

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Posted Aug 05 2006 - 07:30 AM

Hello all

After taking a long break from this stuff, and spending time w/ the family
I'm back and hope better than ever, After dusting off my computer. I came
up with this 3.1 mile RC, a bit different from my other's, not so hilly but still
has the width for 3-4 wide racing...As far as the racing w/the ai Big thanks
goes out to Fortine...Yes he has done another Great job!!..

Thanks also to Alex S, Jeff, Vince for testing..

Enjoy the racing.... Plz do read the info in the folder

I'll be back w/pics

Kurt/Fortine



morgan_woods.zip



:wave:

#2 Quattro

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Posted Aug 05 2006 - 09:51 AM

Right from the get-go when it comes to a track designer who absolutely rules in Road Course designs then my pal Kurt is at the top of the list. This is a very kwel creation as well trust me!
Kurt & Fortine you've come up with another Winner!
Cheers Quattro
:thumbup:

#3 Arturo Pereira

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Posted Aug 05 2006 - 09:59 AM

Quattro, on Aug 5 2006, 03:51 PM, said:

Right from the get-go when it comes to a track designer who absolutely rules in Road Course designs then my pal Kurt is at the top of the list. This is a very kwel creation as well trust me!
Kurt & Fortine you've come up with another Winner!
Cheers Quattro
:thumbup:

<{POST_SNAPBACK}>



As QUattro says  :clap2:  :clap2:  :clap2:  :thumbup:

#4 dangermouse

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Posted Aug 05 2006 - 02:51 PM

Many thanks :thumbup:  :newtrk:



:wave:

#5 miclar1

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Posted Aug 05 2006 - 06:21 PM

Very definitely another winner and keeper!

Great layout and AI action... very enjoyable racing.

Thanks a lot Kurt and Fortine.
:clap2:

Edited by miclar1, Aug 05 2006 - 06:23 PM.


#6 fortine_oo

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Posted Aug 05 2006 - 07:12 PM

Hey racer's :wave:

As usual, Kurt has given us another fast, good lookin' race track. My personal thanks to him for his continued effort to make really raceable tracks. Kurt's not much on tooting his accomplishments, I sorta bushwacked him into adding "Morgan" to the "Woods" by coming up with a logo at the last minute; it seemed a fitting tribute. :thumbup:

On some tracks you can't run near as fast laps when you're in traffic,and on other's you can run just a second or so off your clear track laptimes. But at the 'Woods' you can run record laps anytime. I know because during testing, I never ran below 1m 13s in gtp ( fastest was in qualifying_1m13.253s ). But now, with the work out of the way and more of a racing mentality, I ran multi laps in the 1m 12's ( low of 1m 12.193s ). Okay I probably got a bit of a draft, but I was still working my way through traffic. It just shows how roomy and racey the 'Woods' is. I'm not near as proficient in the other series and I haven't seen such dramatic results there, but I can still race at the fast laptimes even in traffic.
The ai are about as respectful as I ever raced against. Just don't challenge them at the esses. If you go through the esses in traffic, follow one of them through; they'll hold their line a little more for their kind than they do for the player.

Hope everyone enjoys this track as much as I. :D

Happy motoring,
fortine_oo

#7 rachet1

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Posted Aug 06 2006 - 07:20 AM

Sounds like a great track! After downloading it and reading the readmes and looking in the config files apparently it's not for us gpl racers. Oh Well! No track install either. ;)


Rachet1

#8 Kurt

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Posted Aug 06 2006 - 07:23 AM

Thanks all

The rest i had did do some help. I thought it was time for layout change on my track's as you well see on the one that is being done now. If there not fast
i hear about...trust me.  :lol:

Once again thanks for nice words on "The Woods " roadcourse. I make it,
Fortine brings it to life.


Posted Image

Posted Image

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Kurt

#9 dangermouse

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Posted Aug 06 2006 - 12:58 PM

rachet1, on Aug 6 2006, 02:20 PM, said:

Sounds like a great track! After downloading it and reading the readmes and looking in the config files apparently it's not for us gpl racers. Oh Well! No track install either. ;)


Rachet1

<{POST_SNAPBACK}>

A good hint would be that it's in the Nascar section..........  :blink:




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