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Cadwell Park - High res update


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#1 jason_peters

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Posted Aug 05 2005 - 05:00 PM

As this addon is now completed, I've updated the screenshots (the final d/l still has a few tweaks not shown in all the shots) and changed the thread name.

The file size is huge for this one :(

However it looks really good in game - one of the best I have seen IMO (lol not being big headed)


Attached File  C6.jpg   270.24K   601 downloadsAttached File  C5.jpg   278.52K   1456 downloadsAttached File  C3.jpg   276.95K   702 downloads

Attached File  C8_DM.jpg   226.77K   658 downloadsAttached File  C9_farm.jpg   221.21K   639 downloadsAttached File  C12R.jpg   245.97K   780 downloads

Attached File  C10R.jpg   214K   589 downloadsAttached File  C11R.jpg   251K   724 downloadsAttached File  C13R.jpg   273.39K   564 downloads


Now you can get the addon here:

Cadwell_high_res_JP_v1.0.zip ( 50Mb)

Please read the Readme.txt

Also Geoff's updated AI (not included in the d/l from the GPL track DB)
Attached File  Cadwell_lps_update1.zip   63.66K   1015 downloads

:wave:

Having performance probs after the update????? - chk post number 26




This post has been edited by jason_peters: Aug 20 2005, 09:42 AM

#2 pirenzo

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Posted Aug 05 2005 - 05:26 PM

:thumbup:

The track could be anywhere really...

#3 dangermouse

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Posted Aug 05 2005 - 05:28 PM

Got me wondering on the track....hmmmmm


Interesting grass, does it not present a bit of "railroad" effect? I suppose we'll just have to wait and see. :lol:

#4 Bob Dunlop

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Posted Aug 05 2005 - 06:32 PM

Daytona :P

#5 Bob Dunlop

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Posted Aug 05 2005 - 06:34 PM

Grass looks interesting.
Actually looks kinda cool! :)

#6 sheepherder

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Posted Aug 05 2005 - 07:38 PM

The grass looks really good, but that mud berm looks *absolutely fabulous*...

#7 scotty

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Posted Aug 05 2005 - 08:48 PM

Super Duper..........OOoooooh WWwweeeee!  :o  :thumbup:  :yeah:

That's "Silly Jump", isn't it?  :D

#8 jason_peters

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Posted Aug 06 2005 - 02:42 AM

dangermouse, on Aug 5 2005, 05:30 PM, said:

Got me wondering on the track....hmmmmm


Interesting grass, does it not present a bit of "railroad" effect? I suppose we'll just have to wait and see. :lol:

<{POST_SNAPBACK}>



This track has really good tile placement so I'm able to use a few grass textures so no rail road effect!!!

#9 dangermouse

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Posted Aug 06 2005 - 05:00 AM

jason_peters, on Aug 6 2005, 09:44 AM, said:

This track has really good tile placement so I'm able to use a few grass textures so no rail road effect!!!

<{POST_SNAPBACK}>

Cool!! :thumbup:

#10 S.Beuchert

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Posted Aug 06 2005 - 09:23 AM

:thumbup:

Looks good   :wave:

#11 ginetto

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Posted Aug 07 2005 - 12:13 AM

Nice! :cool:
I like that wave effect :P,
Makes it more 3D  :thumbup:
I think you should go ahead developing this new method :rockon:

#12 jason_peters

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Posted Aug 09 2005 - 12:40 PM

added another pic in post 1 - u should start to see the detail thats going to be in this track add on

Note:- There is image quality loss due to resize and jpeg conversion

Edited by jason_peters, Aug 09 2005 - 12:49 PM.


#13 Phil Neville

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Posted Aug 09 2005 - 01:08 PM

Cadwell Park?

#14 jason_peters

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Posted Aug 10 2005 - 05:35 PM

Phil Neville, on Aug 9 2005, 01:10 PM, said:

Cadwell Park?

<{POST_SNAPBACK}>



Yep - its Cadwell

Added the 1st full screen in post 1 as most tress now updated

#15 jason_peters

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Posted Aug 13 2005 - 12:34 PM

Updated post 1 and change thread name  ---  what do u guys think???




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