Lura04, public roads/fantasy racetrack, Norway
Posted Jul 01 2005 - 06:55 AM
Lura04_south_back.jpg 36.15K 270 downloads
This is a very narrow track; some places only one lane in the direction. It's real roads! The track layout is special for GPL. These road junctions are well known by most people in the region. It's an expansive trade and shopping area.
Length 4.15 km. Lap time 2 min. Max speed more than 280 km/h. Pit lane is in the street and very narrow to the race line!
This roads are modelled for reference use, and 250 meters of this track is real racetrack. First turn is a part of (real) Rally Stavanger Ford Kverneland Circuit SP1 http://www.rally.no/stavanger// (the only street rally in this country. Note: Norwegian language and the video is in regular traffic) where the curbstone is harmful. If you think the GPL Lura04 is narrow, I can tell you the rest of the little rally circuit is many times narrower!
Update to v2 01.07.2005:
This was my first track released 15.10.2004. Now the track is heavily updated to a standard nearly equal to my final track Tasta04 and include:
-All graphic textures based on my own pictures.
-Painted lines and crossing walks added.
-Asphalt surfaces improved.
-Public signs now doesnâ€™t rotate, and itâ€™s backside signs too.
-A lot of new 3d objects added.
-Pitline moved to start of straight to improve the security a bit.
-AI is very difficult to improve, but a little bit better now anyway.
-Most buildings are still 3d walls. Some buildings are now modelled as 3d objects to match correctly where the track sections doesnâ€™t.
-Sky is a bit improved (some paint effects removed).
The driveable track is not altered and will not affect the GPL-rank.
Extract the V2 update files and copy to the Lura04 folder. If you have downloaded the v2 install (23.08.2005), you don't need to update.
Download the update (v2) here: Lura04_V2_update_2005-07-01.exe (7.5Mb)
(You can download a v2 full install over HERE.)
Please report problems related to this track.
Donâ€™t forget to vote in the track database!
If the frame rates are not at top all the time, try the lite versions here. Note; only for updated track to v2-version! Max512tex indicate the original 1024 pixels textures are reduced to 512 pixels.
Lura04 v2 Max512tex Lura04_v2_max512tex.zip 903.83K 235 downloads
Lura04 v2 Max256tex Lura04_v2_max256tex.zip 2.28MB 261 downloads
Lura04 project description
Info page that including map of the track and the real rally circuit, some pictures from the rally and the rest of the track where a race should be very fun. I donâ€™t need to explain why a real race newer can be acceptance. Thatâ€™s why GPL have to simulate it!
Lura04_project_description.pdf 210.37K 218 downloads
BjÃ¸rn L Finnestad 01.07.2005 edited 24.08.2005
Posted Jul 01 2005 - 10:30 AM
One of the funnest tracks around.
Thanks for the update, bud!
Looking forward to the future updates.....
Edited by scotty, Jul 01 2005 - 10:31 AM.
Posted Jul 04 2005 - 08:17 AM
Now the track is more like the way I want, and most of the early graphic restrictions are now solved.
Note: The 65-mod is wonderful to drive here too!
BjÃ¸rn L Finnestad
Posted Apr 27 2010 - 12:49 AM
These tracks also are my prime example of why I resize large mips because sometimes good things can result for the owner of a less than a top of the line computer and video card. Tasta is the least demanding of the tracks and when tried unaltered it gave OK performance with my Athlon 2.2. Minor fps hits going into the turns but not really a big deal. Lura is more demanding and the same computer provided me with less satisfaction. Out of curiousity I tried Tasta on my old P3,GF2 rig and as no surprize the results were horrible,as in unraceable. Stuttering down the straight with no traffic and video freezes in the turns lasting 2 to 3 seconds,waiting for the CTD. Maybe I can salvage something by simply resizing the mips? As if by magic the old P3 computer now handled Tasta pretty well,some fps hits going into the turns with traffic and then 36 fps on the straight in the clear-if this rig was all I had I'd consider this track raceable against the A-I.
Switching to the Athlon 2.2, performance is just about flawless after the mip reduction. I'm glad I did it and maybe this will answer a couple of PM's I've received recently asking why do I bother with reducing mip size. I'm all for nicer looking texture but not at the expense of frame rate. There ain't no modern PC and video card looming on my horizon. These updates/mip resizing are first and foremost for me and my computer to be able to enjoy every GPL track possible. Next I like to share what I did for any other member in the same boat as me.
Edited by Kenny, Apr 27 2010 - 01:30 PM.
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