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Difference Between Gpl67X And Gpl 67 Og?


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#1 Dunderbolt

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Posted Feb 29 2020 - 05:57 PM

I'm just curious about the difference between the two. I've played both, and enjoyed both. But I'm curious as to the reason why GPL67X exists. Is it supposed to be adjusted values of the cars to be more realistic to the cars of the '67 F1 season? If it is, then I can assume GPL 67X is basically the best version of the '67 season cars. Right?

#2 mcmirande

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Posted Feb 29 2020 - 07:18 PM

Hi Dunderbolt

Physics of the mods and some other things (as the limit of 7 cars) from the original gpl have been progressively improved by "magic" guys of the community.
But the original gpl cars remained unchanged until the release of the 67x, that basically apply to the 1967 season all the improvements developed for the mods.
Technically yes. That's the best version of the 1967 f1 cars. In practice, most people of the gpl scene still prefer to drive the good old original gpl cars...

Cheers, Marcos

#3 Dunderbolt

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Posted Feb 29 2020 - 07:22 PM

View Postmcmirande, on Feb 29 2020 - 07:18 PM, said:

Hi Dunderbolt

Physics of the mods and some other things (as the limit of 7 cars) from the original gpl have been progressively improved by "magic" guys of the community.
But the original gpl cars remained unchanged until the release of the 67x, that basically apply to the 1967 season all the improvements developed for the mods.
Technically yes. That's the best version of the 1967 f1 cars. In practice, most people of the gpl scene still prefer to drive the good old original gpl cars...

Cheers, Marcos

That's coolio. Thanks for the answer!

#4 snafu

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Posted Feb 29 2020 - 09:16 PM

From my personal experience. The biggest difference (Apart from the extra cars available) is that the 67X version seems to have much more predictable low speed grip and slightly less top speed. I think the 67X mod doesn't get the attention it deserves. It really feels like a better version of the original 67's to me and I wish there was an online league running with this carset..

TTFN
John.

#5 Bo Bruce

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Posted Feb 29 2020 - 10:45 PM

isn't the 67x also a "stepped" mod. meaning, not all cars are available at the same time (?)
as the season unfolded, improvements were made and are represented w/in the 67x mod.
yes?
can a Ferrari of Kyalami, race at the same time a Ferrari of Mexico?

#6 mcmirande

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Posted Feb 29 2020 - 11:59 PM

View PostBo Bruce, on Feb 29 2020 - 10:45 PM, said:

isn't the 67x also a "stepped" mod. meaning, not all cars are available at the same time (?)
as the season unfolded, improvements were made and are represented w/in the 67x mod.
yes?
can a Ferrari of Kyalami, race at the same time a Ferrari of Mexico?

Yes, it has an offline-racing version simulating the cars that actually was on each race of 1967 and an online version implementing only the latest 1967 carset and fully featured for leagues use ;)

Marcos

#7 M Needforspeed

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Posted Mar 01 2020 - 02:40 AM

another difference is that 67X doesn' t allow a career mode as there are seven differents exe.But with an Excel sheet, you can built your own 67 championship

  Car skins and new cars give this mod a deeper historical experience  as the Cooper Maserati T86, Cooper T 77, T 79 ect...

Edited by M Needforspeed, Mar 01 2020 - 04:03 AM.


#8 M Needforspeed

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Posted Mar 01 2020 - 02:51 AM

we summarize, go here for the details

http://srmz.net/inde...showtopic=11180

read the first post and you will see everything specific to this Mod, and its seven "submods",as the cars physics change.Carskins have been improved ect....

Now,I always use this 67 Historical when playing on the historical tracks, because I like to be with the correct AI's.But there is a generic AI's set with one mod physics yo can use for all the others tracks.

  Sometimes, and maybe at certain tracks,  AI's behaviour are special, they have mechanical problems and go slow to return to the pits, more often than with the GPL original 67.

Finally, imho 67 Historical is one of the greatest improvement (with all those skins/ 3D and physics) ever released for the Great Game

Edited by M Needforspeed, Mar 01 2020 - 03:16 AM.


#9 M Needforspeed

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Posted Mar 01 2020 - 03:27 AM

At the GPL Repository, Gianfranco explained  what has been changed for the physics


View Postg.spinning, on Dec 26 2015 - 06:25 AM, said:

My recollection on the physics changes is the following. The tyres grip vs temperture model is changed wrt to the original Grand Prix Legends and is now similar to the latest mods with higher grip at low temperature. Draft has also been sligthly reduced. Furthermore the mass and power values of the various cars follow their likely evolution during the season to reach the values used by Papy at the race event where that car model was introduced. Therefore, to make an example,  only the 312 available from Monza ( carset  5 , I go by memory) will have the full power of the 48v engine, while the 312 of the previous carsets will have a reduced power corresponding to the 36v engine in use and some more kg.  Honda RA 273 and RA 300 have different mass/power values, with those of the RA 300 equal to those of Papy. The same is for the BT19 and BT24 or the BRM P83 and P115, Cooper, etc. Then the newly introduced cars, e.g. BRM P281, Climax motorised, F2 (one for all), etc. have their own mass and power values too.  Chris and Richard will correct me, if I am wrong. I guess it would be nice if we could have a spread sheet for carset with the mass and power values used by each car. :-)


#10 M Needforspeed

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Posted Mar 01 2020 - 04:34 AM

Dunderbolt,  

and if later you want to use any given 67 Historical seven carset physics at any track as there are so many beautiful tracks to test, here the solution to use 67X carsets physics with generic AI's getting a number on the skin.



View Postpioujd428, on Dec 31 2015 - 10:59 PM, said:

If you want to race a carset on a fantasy track all you have to do is copy the drvx67.ini from one of the actual races into the track folder. The ai speed will not match though.

Here are the extensions for the setups that each car uses:
la1=bt20/bt24
lb1=bt11
lc1=p83
ld1=p261
le1=t81
lf1=t79/t77
lg1=t1g
lh1=t1f
li1=312
lj1=l49
lk1=l43
ll1=l33
lm1=mclaren
ln1=honda
lo1=f2
lp1=p126

I guess they would be installed the same way setups normally are.

Edited by M Needforspeed, Mar 01 2020 - 04:44 AM.


#11 Pete Gaimari

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Posted Mar 02 2020 - 08:21 AM

I stopped using the Historical V2 mod when a question I asked was ignored. I'll ask it again.

Where did the performance numbers come from as the cars progressed through the season and got lighter and had more power? Did the team have real numbers or did they guess?

#12 M Needforspeed

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Posted Mar 02 2020 - 11:57 AM

View PostPete Gaimari, on Mar 02 2020 - 08:21 AM, said:

I stopped using the Historical V2 mod when a question I asked was ignored. I'll ask it again.

Where did the performance numbers come from as the cars progressed through the season and got lighter and had more power? Did the team have real numbers or did they guess?

Pete,

  At home, in  a pirhana eating mag foolishness, I looked and collected buying the motor racing  complete collection specialised mags for 1967 F1 season.

-( Autosport, Motorsport, The Autocar, The Motor, some Motoring News, Auto Italiana,Automobile, Autosprint, L' Automobile, Sport Auto, L' Auto Journal, Virage Auto, Moteurs, Rallye Racing, Automobilsport, Auto Motor Und Sport, Sport Cars Graphic, Road and Track, Competition Press and Autoweek,Corsa, Automund ect....)  

- Books ( around ten covering only the 1967 F1 season ) and others covering sixties motor racing.

Conclusion : I can honestly guess, not being Richard Cooke or Greg( Pioujd)...

  .... there is no complete and regularly updated technical datas about engine curve /power /torque evolution and tyres grip, slip angle ect ...For the weight, most of the chassis didn't get lighter, and not at the same time in the season.

nevertheless, there was some infos about the tyres reference, and the engines.But you have to compile them by chance, on  a race report, for a car and  not the others ect....

  Ask to Greg and Richard, by PM about the others sources they put their hands on

  There must be a lot of guessing but overall that's rather good to think the F1 cars improved.Better than one static physics for all the rounds

Edited by M Needforspeed, Mar 05 2020 - 05:59 AM.


#13 Pete Gaimari

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Posted Mar 02 2020 - 12:38 PM

Thank you.

I didn't PM because I thought it would interesting to everybody. I know there had to be some guessing but was curious how much.

#14 JonnyA

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Posted Mar 02 2020 - 03:18 PM

Bearing in mind individual engines could easily produce 10+ bhp more or less than 'identical' engines of the same model, the improvements in power over the course of the season was more of an average effect than a precise measure of every engine.




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