Gem+ Xml Files
Posted Dec 03 2019 - 03:01 PM
Posted Dec 03 2019 - 04:44 PM
I've been a programmer since 1978, and I've dealt with many many programming languages including several forms of assembler/machine code, but I have never been able to work out how GPL is patched. The magical 'gurus' who have this knowledge have been able to give us all sorts of interesting features, and they've enabled many new mods to be created. But I think the knowledge is far too technical for most people to be bothered with.
(Edit: If there were any guides to describe the GPL code and how it is patched, I would love to read them to see if I could learn anything, as I'm always curious to know how anything works. But I've never seen anything published publicly about it. And if any info were published, I think it might fall foul of copyright/IP legislation, as there's usually a clause in most EULAs which prohibits the reverse engineering of copyright code. But then again, GPL is 21 years old now, so that legislation might not be applicable any more, I don't really know.)
IMO, it's hard enough to learn how to drive GPL, let alone getting inside the EXE code and tinkering around with it!
(Edit: Just a thought - I wonder if Nigel Pattinson ever used to walk around with a starry cloak, pointy hat and a wand? )
Edited by Saiph, Dec 03 2019 - 06:13 PM.
Posted Dec 04 2019 - 10:18 AM
Posted Dec 04 2019 - 03:57 PM
This is why, when you select one of the GPL mods and click the 'GPL' button, it can take GEM a couple of seconds to start up GPL. If you're quick, you may see a dialog box appear briefly in the middle of the screen which says "Recreating executables" or something like that.
Edited by Saiph, Dec 04 2019 - 04:05 PM.
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