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Track Creating... And Hello Again


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#1 Mr. Photog

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Posted Aug 19 2019 - 01:42 PM

Very short version: after a long absence, I'm working on some old track projects and would like to get *at least one* released.

I released Marlboro, my first track project, 15 years ago.  I had a couple of other track projects going at the time, but by 2006 I suffered a couple of computer crashes, and had written off those projects as lost.

In the last month or so, I was cleaning up some old junk and found a backup DVD that had my old trackbuilding files, including the work I thought was lost.

Of the many track projects, the 3 that are most developed are along similar lines to Marlboro -- shorter tracks in the US, used for sportscar races in the 50s or 60s.  The one that is the most developed out of those, I would really like to finish.  I have notes (15 years old) from a driver who knew the circuit in the 60s, suggesting just a few tweaks. I had made the 3dos and textures already.  Anyway, I'm hoping to get that project back in gear.

I'm having to relearn the process at an embarassingly basic level, and I have played around with another track for a little bit to start feeling familiar with the tools. (Looking at my old files, I have a lot of tracks that I started because the serious projects were stalled.)

3 really basic questions for now.  First, is there a track editing forum that would be a better place for me to ask questions?  Second, is there a complete(-ish) list of the unk4 codes? And last, what are the texture surface values 3 and 6 for?

Thanks all.

Mr. Photog

#2 John Woods

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Posted Aug 19 2019 - 01:51 PM

Thanks for the Marlboro track btw.

Just wait a bit for help with the rest.


Welcome back!
:D

#3 gliebzeit

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Posted Aug 19 2019 - 03:17 PM

Mr. Photog  you can stick your toe into the water of GPL development over at GPLR - http://gplr.srmz.net

You can look at the 'open' forums for now.  I will recommend you to one of the admins.  Hopefully, you will be contacted soon and given info as to how to join.

Yeah, thanks for the Marlboro track.  :)

Hmmmmm.  I see that you are already a member.  Post a few words in the 'Editor's Hangout' forum.  I started a Topic for you.  An admin will help set up your own editing forum.

Edited by gliebzeit, Aug 19 2019 - 03:26 PM.


#4 ginetto

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Posted Aug 19 2019 - 04:08 PM

Here Mr Photog ;)

Attached File  GPLunk4ver22.zip   25.14K   10 downloads

Types of WALLS:

Quote

GPLEA:

1- Asphalt  
2- Concrete  
3- Curbs  
4- Grass  
5- Dirt (makes dust!)
6- Gravel  (makes dust!)
7- Banking (makes dust!)
8- Some sort of very vicious surface, probably was intended to be water.  
10- Left-most wall  
2048+ - a wall that you can crash into - e.g. armco, hedge, brick wall etc.  
2048 - Drive through (grass verges etc)  
2049 - Very hard, armco, etc.  
2050 - Same as 2049  
2051 - Soft, 'elastic'  
2052 - Like 2051, but not as 'elastic'  
2053 - Soft, hay bales  
2054 - Soft, car sinks into (hedge?)  
2055 - Soft, softer than 2054  
2056 - Hard, not metal, cars bounces off a bit  
2057 - Hard, metal, armco  
2058 - Soft - hay bales  
2059 - Hard, metal, armco  
2060 - Bouncy rubber  
2061+ - Drive through

Welcome back! :wave:

#5 quico

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Posted Aug 20 2019 - 05:31 AM

In this thread started by Ginetto, http://gplr.srmz.net...?showtopic=3630 you will find a pdf: GPLEA track creating tutorial in the first post in wich you can find a list of unk4 values (pages 3-4).


I use to ask editing questions in an srmz thread: http://srmz.net/inde...?showtopic=3278 that has a lot of information although as the thread has become so big, are difficult to find matters as there are no order of them. But is a worth reading the whole thread to refresh concepts and to know new tools or developements of the old ones as the trk23doz or camedit, editing heights...

Edited by quico, Aug 20 2019 - 05:37 AM.


#6 Mr. Photog

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Posted Aug 20 2019 - 07:55 AM

Thanks, John, Greg, Ginetto, and Quico!

I will post over at the other forum.

That UNK4 tool looks really great -- I will try it out.

Thanks again -- much useful information there.  I'm looking forward to digging in to the old projects.

Matt




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