Damage Level Pro And Gp Mode
Posted Dec 15 2018 - 03:50 AM
I have a question...
After 12 years gpl I'm still unsure about this point: Is there a difference in damage level between PRO mode and GP races?
I'm an online racer. In the days before the race I practise offline in single player mode. When I touch i. e. at Mexico the white tires at the edge of the road a bit often the suspension is damaged hard.
A few days later in the race it seems the same touches have no effect.
In my offline practice anyway I choice damage modell realistic. In online (or offline) PRO races gpl itself displays damage modell realistic too. If I start a GP race gpl says realistic too.
So my question is: Is the realistic damage level in PRO/GP mode different? And is the single player damage level the same like in GP mode?
Posted Dec 15 2018 - 11:23 AM
hitting the tires at Mex could be varied. angle/speed/ride height/fuel load etc.
maybe a test with running at a wall.. head on, same speed in both instances?
otherwise, i'm guessing.
Posted Dec 16 2018 - 08:13 PM
Posted Jul 28 2019 - 01:37 PM
Realistic damage is working for Testing; for Offline racing and for the Host in the same way, but NOT for Clients.
For Clients the damage sensibilty is much lesser.
So It's masochistic to start in a race as a host. The difference is the possibility for suspention damages and such things. In difference to the Host Clients have a very small posibility to get this.
The possibility for loosing a wheel seems to be equal.
After a lot of work (and patience) I was successful to prepaired the code to give the Clients the same damage level than in Practice, Online racing or the Host.
I have integrated it in dirtgearpatch. So for the first time Clients have a really realistic damage level.
If you are interested in the near future HIES will make a summer test race with it.
Posted Jul 28 2019 - 10:04 PM
Thanks a lot!
Posted Jul 29 2019 - 05:11 AM
The dirtgearpatch is a feature of races here...
and racing resumes after a Summer break on September 19 at Balcarce in GP67 cars. Entries encouraged. Please do keep an eye on this thread for a test of the new patch features.
Posted Aug 17 2019 - 02:51 AM
Wow, great!!! It's just black magic to me. I cannot even imagine how you do it without access to the code!
I think it has only 10% to do with talent, but 90% with patience and persistence...
Now the F1HistoricES server is running with it. The necessary XML file called dirtgear8 you (and everybody) find here:
The file is places in subfolders gpl13/60fps beneth the old pitstop71(dg) version.
Edited by Olaf Lehmann, Aug 17 2019 - 02:51 AM.
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