Do We Need This For Gpl
Posted Aug 15 2018 - 05:06 PM
Do we need this for GPL. Would it be wanted and more importantly, could it be done.
Okay, maybe for a later mod, like 70-73, when full face helmets came in to the fashion. Or maybe replicate the scarf over the mouth affect, for earlier periods.
Posted Aug 15 2018 - 06:56 PM
JMO, front to back loading portrayed on a display is very disconcerting.
Also, happy to be using the No Letterbox Patch.
So this is like not using the No Letterbox Patch and the black bars jump around?
Also, this is maybe not the same, only similar to GPL Glance when using no side loads and just a bit of side view?
Also, know where my head is.
Its looking at the track so doesn't need an inside the helmet view?
Not trying to be the bad guy.
Enjoyed the video and reading the comments that followed.
Edited by John Woods, Aug 15 2018 - 07:03 PM.
Posted Aug 16 2018 - 03:56 AM
This video, doesn't do the helmet cam justice, to actually playing in the game.
I fully understand and respect your thoughts and doubts on this cam, in relation to the no letterbox and that it would be possibly a step back, for GPL.
I just wanted to gauge people's thoughts and whether they felt it was something GPL could include. Yes it is quirky, but I found it, very immersive in the game.
Edited by twinpotter, Aug 16 2018 - 03:57 AM.
Posted Aug 16 2018 - 05:36 AM
This "helmet view" feature seems to take a step backwards, simply replacing the old black letterbox bars by the obstruction of a simulated full-face helmet. (And as mentioned above, a full-face helmet is not accurate for most of the GPL mods.)
I think this is another example of a question which has been asked many times about simulation software. Do we really want our sims to be slavish copies of real life, where the negative aspects of a real-life situation are copied along with the good aspects? Or do we prefer to realise that we play sims for enjoyment, and although we want the "feel" of the sim to be fairly accurate, we don't want to have to put up with all the drawbacks as well?
I would always put myself in the second camp, so I would say the "helmet view" is not required. Ideally, it could be introduced as an optional add-on if there is enough demand. But personally I wouldn't use it.
Posted Aug 16 2018 - 05:39 AM
What increases immersion: correct FOV (triple screen, vr, superfov setups), load cell brake, good H-Shifter with some resistance when you change gears (like Fanatec one), 9:1 steering ratio + 540 degrees wheel, well tuned FFB that's not excessive with effects, rim that feels in hands like a proper rim, not a toy.
DD drive wheel is probably nice, I've never tried it, but I think that T300 with alcantara rim is everything somebody needs to enjoy sim racing fully.
What I think GPL needs is mod that adds VR support. That would make GPL immortal.
RBR community made VR mod, and that sim is still going strong.
But VR support would also demand redoing at least 67 cockpits and wheels in 3D to increase immersion, if that's even possible.
Edited by JohannDaart, Aug 16 2018 - 05:40 AM.
Posted Aug 16 2018 - 06:40 AM
Posted Aug 16 2018 - 07:47 AM
I don't see any point in limiting your visibility in any game.
Posted Aug 16 2018 - 09:06 AM
Only, more real to the viewer of the video, maybe not the driver while in-game?
Might be helpful or an enhancement for some users with smaller display compared to larger?
If a user sets GPL Glance to "use side forces" the display distorts in a way that is not so pleasant.
The display does not distort when the car is balanced and centered.
Using this feature during training, setup testing, or practice, to minimize side forces thru a turn, will reveal "the line of least resistance" and the fastest way thru a turn or a set of esses.
So guessing the same analysis could be applied with the PC helmet cam?
Interesting about the Bobblehead Patch development ideas and testing.
Edited by John Woods, Aug 16 2018 - 07:29 PM.
Posted Aug 17 2018 - 05:47 AM
It feels strange to me.
I also reduce the car visible movement effect at every game, as it just feels not good, when I sit still on my chair without any forces but on the monitor everything is shaking.
I guess it would be different with a full motion simulator.
As Rob has mentioned we tested such a kind of view / effect for GPL when Lee was developing the bobble head effect patch, but none of the testers liked the effect, so Lee didn`t add it.
VR support for GPL would be great, but will most likely never happen.
I don`t have VR equipment but I had the chance to test Assetto Corsa and Project Cars 2 with VR at a friends and it`s great.
It adds a lot of immersion.
Edited by Stefan Roess, Aug 17 2018 - 05:49 AM.
Posted Aug 18 2018 - 11:58 AM
Posted Aug 20 2018 - 02:20 PM
Posted Aug 20 2018 - 05:03 PM
If someone wants to have that kind of immersion they could wear a helmet themselves while simracing, or wear a scarf
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