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Glen 1948 Ai Update


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#21 Tato

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Posted May 22 2017 - 03:39 AM

View PostM Needforspeed, on May 22 2017 - 02:48 AM, said:

thanks to you Tato and Ezechiel . Your work prove GPL well tweaked can display very good Ai's , and not the usual Artifical Idiots

Because GPL is always and still the best imho, even for AI routines: ever racing sim I've tried after - especially the ones based on gmotor2 - are very far behind, even Assetto Corsa is not excellent like GPL is. Just my opinion, of course, also GPL AI have some limitations like at close hairpins i.e., but we are talking about an era when PC computing capabilities were ridiculous compared with nowadays.

#22 db312

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Posted May 22 2017 - 09:48 AM

"when I'm interested in a new track but for my tastes AI is not good enough to totally ::crap::, this is my process to solve:

- search for Ez AI: --> if yes, go for it!
   --> if not, 'pity and damn, another pain in the ass..."  :D  :D :D   :D...

I'm perfectly right with your opinion Tato... Fortunately, you're there too... ;)

#23 ezechiel47

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Posted May 22 2017 - 02:06 PM

many thanks Michel, Tato and db312 for your enthusiastic comments.

When you search some ai files, dont forget the marvelous job of Pavel (he is my reference, you know) and the tools made by Mech, Nigel and Lee Bowden to improve AI.

Im very happy to see skilled newcomers interested in improving the great mother of all the sims.

Making AI for Dessauer is a real challenge because of hairpins and quick turns. Im not sure my files will be better than yours, Tato (your files for glen48 are quite good) but for sure, two propositions will be better than one and people will choose the ones they prefer. So go...

And i agree with you : the Ai of gpl is quite good even in comparison with modern sims

Ez

ps
i will release my files tomorrow

Edited by ezechiel47, May 22 2017 - 02:10 PM.


#24 gliebzeit

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Posted May 22 2017 - 02:10 PM

I imagine the AI for Dessauer would be difficult.  Those hairpins are trouble!!  :)

#25 Tato

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Posted May 22 2017 - 03:29 PM

View Postezechiel47, on May 22 2017 - 02:06 PM, said:

When you search some ai files, dont forget the marvelous job of Pavel

:oops:

Not, for sure! Sorry for not mentioning yet.

View Postezechiel47, on May 22 2017 - 02:06 PM, said:

and the tools made by Mech, Nigel and Lee Bowden to improve AI.

Without their contribution and tools I can't do almost nothing with GPL stuff  :construct:

#26 db312

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Posted May 22 2017 - 03:59 PM

View PostTato, on May 22 2017 - 03:29 PM, said:

View Postezechiel47, on May 22 2017 - 02:06 PM, said:

When you search some ai files, dont forget the marvelous job of Pavel

:oops:

Not, for sure! Sorry for not mentioning yet.

View Postezechiel47, on May 22 2017 - 02:06 PM, said:

and the tools made by Mech, Nigel and Lee Bowden to improve AI.

Without their contribution and tools I can't do almost nothing with GPL stuff  :construct:

That's it... :unsure:

Edited by db312, May 22 2017 - 03:59 PM.


#27 Pavel

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Posted May 22 2017 - 11:52 PM

View Postezechiel47, on May 22 2017 - 02:06 PM, said:

Making AI for Dessauer is a real challenge because of hairpins and quick turns. Im not sure my files will be better than yours, Tato (your files for glen48 are quite good) but for sure, two propositions will be better than one and people will choose the ones they prefer. So go...
Hi,
To be true Greg had asked me aout AI for Dessauer some time ago too. First of all I couldn't maka one clean lap to make race main line :D I could make several replays for several track parts and then combined them to one perfect line. But I gave up :P  Also I'm worry about hairpin (second turn). Potentially it's good passing place. AI will try to outbrake opponents there. But I'm doubt they will be able to complete clean turn after that. If you prevent AI from passing there, then you end up with unrealistick 'train race'. Fast turns is not so big problem for this track. I think it's possible to make AI go well through such sections by adjusting lateral speed.

#28 gliebzeit

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Posted May 23 2017 - 07:13 AM

Thank you for trying to make good AI for Dessauer, guys.  It is a truly beautiful track... and (it seems like) a super track to race the '55 AI cars.  :)

#29 ezechiel47

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Posted May 23 2017 - 01:03 PM

Hi all,

so, some ai updates as promised.
specially for 55 mod
tested with 17 cars in intermediate and pro

aintree : 3 new lp files and a track55.ini a little bit tweaked

ardmore : idem

avus50s : some new flags into the race.lp and a track55.ini

ba55n2 : some tweaks into the track55.ini to avoid the issue mentionned by ptracer (the other original ai files are quite good)

bremgart : 2 pass.lp files and some adjustments into the track55.ini

and my interpretation of dessau for 55 mod : 2 pass.lp files, some new flags into the race.lp and a track55.ini

install : back-up your original files, unzip the update and drop the ai files into the concerned track folder

Ez

NOTES

- provided as "it is", without any kind of warranty;
- feel free to edit the files as you want - if you want to - without asking for permission;

Attached Files



#30 Tato

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Posted May 23 2017 - 01:08 PM

Thank You Ez, I'm the first here to download. :thumbup:

#31 gliebzeit

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Posted May 23 2017 - 02:44 PM

Ez, many thanks for you work on the AI files for the 55Mod.  Will D/L now and test later today.

:)

#32 M Needforspeed

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Posted May 23 2017 - 02:48 PM

Thks Ezechiel for your work , and your fine tuning of Ai's.

#33 db312

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Posted May 23 2017 - 03:40 PM

Thanks a lot Ezechiel !!! I'm impatient to test everything !!!  :thumbup:  :thumbup:  :thumbup:  :thumbup:

#34 gliebzeit

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Posted May 23 2017 - 04:06 PM

Ez, I am very impressed !!!  I know you have produced some very fine track AI files ... and your latest sets for aintree, ardmore, avus50s, ba55n2, bremgart and dessau are outstanding!

You have overcome the mighty Dessauer Rennstrecke hairpins.  The whole starting field negotiate the 1st hairpin and later navigate the 2nd hairpin with loads of over-steer but get through intact.  Lap after lap the whole field manage over taking under braking and race really well.  See attached screen images.

The ba55n2 AI files also smooth out the starting behavior there.  Great work!

Attached Files


Edited by gliebzeit, May 23 2017 - 04:08 PM.


#35 jgf

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Posted May 23 2017 - 04:42 PM

View PostTato, on May 22 2017 - 01:16 AM, said:

Hello, just released Diamante new AI. ^_^

http://srmz.net/inde...showtopic=11877

Thanks.  One of the oldest tracks I still use, and a favorite.  This was the first track on which I finally got the hang of driving the default cars.

#36 ezechiel47

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Posted May 26 2017 - 01:06 AM

View Postgliebzeit, on May 23 2017 - 04:06 PM, said:

Ez, I am very impressed !!!  I know you have produced some very fine track AI files ... and your latest sets for aintree, ardmore, avus50s, ba55n2, bremgart and dessau are outstanding!

You have overcome the mighty Dessauer Rennstrecke hairpins.  The whole starting field negotiate the 1st hairpin and later navigate the 2nd hairpin with loads of over-steer but get through intact.  Lap after lap the whole field manage over taking under braking and race really well.  See attached screen images.

The ba55n2 AI files also smooth out the starting behavior there.  Great work!

many thanks for your kind words, Greg.
i'm just happy to have improved a little bit the things.

Ez

#37 webfoot

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Posted May 29 2017 - 05:00 AM

Greg,

I was just catching up with all the track updates for the 55 Mod.  Just noticed a couple of discrepancies with Ez's AI updates posted above and your wonderful track update packages.

1) It looked to me you had updated Bremgart and Ardmore track packages with Ez's files (info credit text file added, post#1 updated) but the package versions remained v1.0.  But inspecting the AI files in detail,  it looks like they are still the pre-Ez versions.

2) Looks like you didn't update the Aintree package?

No problem as I used the versions posted above.

Thanks again to both Greg and Ez for their work.

Edited by webfoot, May 29 2017 - 05:01 AM.


#38 gliebzeit

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Posted May 29 2017 - 05:33 AM

webfoof, good catch!  Yes, I failed to do the updates that you mention.  No excuse ... but there are quite a few archives to keep track off, specially when updating.  ;)

In the process of updating: Aintree, Ardmore, Bremgarten and AVUS50s with EZ's new AI files.  The track55.ini use most of his tweaks, with some of mine remaining.

For Dessauer Rennstrecke, I am using Tato's new AI file set for now.  It has taken me some time to get the track55 tweaked with his 'LP' files to get the pack through the hairpins as well as EZ's files do it.  The plus for Tato's is the passing during braking into and the smoother exit line out of the hairpins.  :)

These updates will post sometime today.

Thank you, again, for the very fine AI files EZ.  Great work!!

#39 webfoot

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Posted May 29 2017 - 05:44 AM

Greg,

What do you mean "no excuse...".  I'm struggling to keep up with you, and you are doing all the work!  :D

cheers.

#40 gliebzeit

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Posted May 29 2017 - 05:59 AM

:)
It may take some time to update the Aintree archives .... it seems that the cutoff date for editing that topic has expired.  I have a request in to the admins.




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