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Gpl Tracksounds V2.00


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#31 Lee200

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Posted May 15 2017 - 06:36 AM

No, the sound distances can't overlap....only one sound playing at a time.

#32 Lord

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Posted May 15 2017 - 07:00 AM

View PostLee200, on May 15 2017 - 06:36 AM, said:

No, the sound distances can't overlap....only one sound playing at a time.

Alright, time to work with Audacity to mix some MP3s then :)

#33 webfoot

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Posted May 17 2017 - 05:49 AM

Slightly lateral thought.  This could be used for adding pace notes to a track e.g. Targa Florio.  Limited use of an interesting utility, I know, but just a thought.

#34 gliebzeit

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Posted May 17 2017 - 06:12 AM

webfoot..... OUTSTANDING IDEA !!!  :thumbup:

#35 Lee200

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Posted May 17 2017 - 07:19 PM

Webfoot, that really is an outstanding idea.  :)

I'm know little to nothing about rally cars and how the codriver verbally reads the stage notes to the driver other than what I've read online.

It doesn't seem too difficult for someone to make a set of sound files and a TrackSounds.ini file which would verbalize the upcoming turns on a track such as the Targa, or the Ring, or the Isle of Man.

TrackSounds has no restriction on the number of different sound files.  At first glance, a set of 30 or so simple sound files would probably work.  Currently, the program only allows 20 different track segments where a sound can be played.  However, I could modify it to allow as many track segments as necessary.  For example, the Targa supposedly has 567 turns so in theory, someone could make a TrackSounds.ini file with a codriver instruction before each turn.  :)

The Ring has "only" 174 turns.

The only limitation is that TrackSounds has to load the sound just prior to it being played.  So multiple sounds spaced closely apart might not work depending on the user's PC...only testing would verify.

Attached Files


Edited by Lee200, May 17 2017 - 07:24 PM.


#36 Border Reiver

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Posted May 18 2017 - 02:14 AM

You could make a single file where several calls are merged together though couldn't you to describe the next section at an appropriate pace? "Left 5 over crest into right 4, 200, caution left 2 bumpy over narrow bridge...."

Where a section of corners are linked together it is often useful to be told the whole upcoming sequence so you know if it will get tighter or open out and be warned of any dangers. As a first step for learning Targa or Nurby or IoM a first step could be simply to add warnings before certain dangerous corners where you find you regularly fall off of the road to remind you to take things a bit easier there. :)

Rob

Edited by Border Reiver, May 18 2017 - 02:15 AM.


#37 Lee200

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Posted May 18 2017 - 06:52 AM

Rob. yes you could certainly make a TrackSounds .ini file where the sound files are separated by, say, one meter so they would effectively play one after another.  Again, the only question is whether the user's PC could seamlessly load and play each sound without interruption.  Only a test would tell.

Is anyone here at SRMZ interested enough in this to work on it?

#38 gliebzeit

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Posted May 18 2017 - 08:09 AM

My plate is full already.  I don't want to appear to be a glutton!!   ;)

#39 Michkov

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Posted May 18 2017 - 03:04 PM

Re: Pacenotes
https://www.youtube....h?v=9q7EYVJL9XU

Edit: How do I embed youtube videos in here?

Edited by Michkov, May 18 2017 - 03:05 PM.


#40 maddog

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Posted May 18 2017 - 08:14 PM

There would be many listeners, if someone could describe a lap of Targa, at near race speed.  And it's a good time to describe all our longer tracks, for the many new arrivals, who have come to drive in 1955. :rally:

Copilotus was a similar program released in 2004.  It was less streamlined than this new one, and needed driver activation of each sound segment.  If inspiration is needed, for a sound artist to take on the challenge, there are 2 track examples made for it on this Site.

Attached File  Copilotus1.jpg   74.27K   35 downloadsAttached File  Copilotus3.jpg   105.13K   41 downloads

Edited by maddog, May 18 2017 - 08:15 PM.


#41 Lee200

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Posted May 19 2017 - 06:54 AM

That's interesting Maddog...I'd never hear of CopiLotus before now.  Seems it hooked into the running GPL process too in order to play various sounds along the track.

I'm like Greg and my plate is already full so someone here at SRMZ will have to step up to get sounds and make a .ini file for TrackSounds to broadcast stage/pace notes.  So far, no one seems interested in doing that.  :(

#42 gliebzeit

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Posted May 19 2017 - 06:58 AM

Lee, once I get all of my babies (track conversion betas) out into the world, I think that I will make more environmental track sounds and place them with your wonderful DLong-in-F10 View patch.  :)

#43 maddog

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Posted May 19 2017 - 10:16 AM

Let's hope for more realistic and relevant sounds than your placeholders, Greg.  High performance racing motors were always loud, during our era.  A large crowd at 50 yards & metres, all cheering together, could be heard by a driver over the engine noise.   A dog or cat strapped into the cockpit . . . . .  perhaps, but they'd need to be added to each car model to be authentic. :lol:

An audio track describing a track, could be played through a drivers earplugs.  So no problem anticipated there, for the realism police.

#44 gliebzeit

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Posted May 19 2017 - 10:31 AM

Yes, maddog, I hear you .... "placeholder".

#45 webfoot

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Posted May 21 2017 - 12:19 PM

Hi Lee.

Just got around to testing this.  Unfortunately it doesn't work for me.  As soon as I start GPL I get the "Deactivated" sound.

I have tried the following all with the same result.

- Starting GPL with GEM+2 (as per your notes, I wasn't surprised it didn't work).
- Tried running gpl.exe directly for various mods, including 1955 (gplc55.exe).
- Turned off all other options (Pribluda, head movement, no letterbox).
- My gpl.exe has the 4gb patch so I tried reverting to the previous gpl.exe and rebuilding the mod executables

I am running on Windows 10 (recently rebuilt, so up to date).  I guess there is some incompatibility.  Can you suggest anything else to try?




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