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Paul Ricard Disco Fix


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#1 ljmagyar

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Posted Apr 29 2016 - 09:38 AM

Paul Ricard is a track with which many racing fans are familiar.  It has been 'banned' by many GPL leagues due to disconnection or freeze problems.

Well, that seems to be fixed.  I've created a small patch that will make the track reliably raceable for online racing.  Download and extract the file to your \\Sierra\GPL\Tracks\ricard folder and it should be good to go.

Both the server and client need to have the patch.  PLEASE - if you run into any other issues, report back here - where on track, what were you doing, what happened, how many other cars (on server, and near yours), etc...

Lou

Attached File  PaulRicard_V1.01.zip   11.97K   98 downloads

#2 fajanko

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Posted Apr 29 2016 - 09:46 AM

Thanks Lou!

I like this track. It's too flat to my taste but I have lots of memories of real F1 races here, so it's still a must have - especially with this patch :)

#3 Manfred Cubenoggin

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Posted Apr 29 2016 - 06:50 PM

TYVM, Lou.  Looking forward to test.  Been ages since I ran laps in GPL there.  No excuses now!  :)

#4 mcmirande

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Posted Apr 29 2016 - 08:07 PM

Thanks Lou!!

I really like this track and also have good memories of the single time in which we raced it online! (well... maybe because I hadn't freeze, lol)

#5 Stefan Roess

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Posted Nov 21 2018 - 03:59 AM

Lou, sadly the fix does not help.
We had a GPLRACER league race yesterday with the 65 mod. The server had your fix installed.
Despite the disco fix we had: 1 Disco in Qualification, 4 Freezes in Qualification, 7 Freezes at the Race with 15 drivers (65 MOD)

More details & server replay here:
http://forum.gplrace...ic.php?id=2995

Edited by Stefan Roess, Nov 21 2018 - 04:00 AM.


#6 ljmagyar

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Posted Dec 06 2018 - 06:48 AM

Stefan,  was there any particular place on the circuit where this occurred?  Often the same place will cause the fault.  It can be one person in one place, but affect others.  If someone had an off, or a crash somewhere when the incidents occurred, that will help narrow down where the bug is located.

Also, if the clients did not apply the patch, this could have a negative impact on THEIR experience.  The game physics are both client and local.  The server would be independent of the clients physics.




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