Paul Ricard Disco Fix
Posted Apr 29 2016 - 09:38 AM
Well, that seems to be fixed. I've created a small patch that will make the track reliably raceable for online racing. Download and extract the file to your \\Sierra\GPL\Tracks\ricard folder and it should be good to go.
Both the server and client need to have the patch. PLEASE - if you run into any other issues, report back here - where on track, what were you doing, what happened, how many other cars (on server, and near yours), etc...
PaulRicard_V1.01.zip 11.97K 112 downloads
Posted Apr 29 2016 - 09:46 AM
I like this track. It's too flat to my taste but I have lots of memories of real F1 races here, so it's still a must have - especially with this patch
Posted Apr 29 2016 - 06:50 PM
Posted Apr 29 2016 - 08:07 PM
I really like this track and also have good memories of the single time in which we raced it online! (well... maybe because I hadn't freeze, lol)
Posted Nov 21 2018 - 03:59 AM
We had a GPLRACER league race yesterday with the 65 mod. The server had your fix installed.
Despite the disco fix we had: 1 Disco in Qualification, 4 Freezes in Qualification, 7 Freezes at the Race with 15 drivers (65 MOD)
More details & server replay here:
Edited by Stefan Roess, Nov 21 2018 - 04:00 AM.
Posted Dec 06 2018 - 06:48 AM
Also, if the clients did not apply the patch, this could have a negative impact on THEIR experience. The game physics are both client and local. The server would be independent of the clients physics.
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