1967 F1 Historical Mod V2
Posted Dec 16 2017 - 01:51 PM
As I made a previous back-up, I restore the original track and works like before.
Now I will remove and reinstall the track from scratch, let' see if it helps.
Thanks for the information.
Posted Dec 16 2017 - 03:59 PM
Well, I installed the track from scratch (original CD), intstalled the Carset 6 and then Rock Glen Update. Crash...
Then I made this: first, the original track, then Rock Update and the Carset 6. Voilà! Working...
Sometimes I think computing has more to do with parapsychology than with math and electronics ...
Thanks for help!
Posted Apr 24 2018 - 06:57 PM
Here's a picture of Jim sitting in his Zandvoort car and you can clearly see through the windshield.
Any chance of getting the yellow transparent shield for the Zandvoort/Spa car? Thanks.
Posted Apr 25 2018 - 07:37 AM
Searching for "zandavoort 1967" found these pics which all seem to have transparent windscreens that also seem to be yellow.
B&W photo from Haynes Lotus 49 manual clearly shows transparent screen.
Edited by John Woods, Apr 25 2018 - 07:53 AM.
Posted Apr 25 2018 - 08:06 AM
Maybe not though. I'll accept that it was blacked out. Not quite sure why it was blacked out, but i'll go with it.
Posted May 29 2018 - 08:20 PM
Here is 7 carsets to completely cover the 1967 F1 season including the non championship races with 99% accuracy.
Carset 1 contains everything that is needed to run the mod (layout etc). After downloading all that is needed is COPYING OR MOVING the G.P.L folders into your G.P.L install. You will need the original gpl tracks, Brands67, Oulton Park, Monacane, Syracuse, Spa 67, Le Mans Bugatti, Mosport Rain and Pavel's Mexico tires and curbs update to be able to run every race. Installation should only take about a minute if done correctly.
The car specifications and folders change carset to carset to reflect the development of the cars in real life. For example the Ferrari in carset 1 will have early 67 weight and power of the 36v engine. It will have very small increases in power and reduction in weight up to carset 6 where the 48v is introduced for Monza. Carsets 6 and 7 have close to the original papyrus specifications.
There are 15 physics and 31 car (folder) options for each carset. The contents of the car folders will change with each carset as well. I have tried to keep them as simple as possible but this was a must to 99% accurately include every entry in every race from 1967. This means that championships will only work with a small amount of car selections but there is no way around this. Some cars are only available at certain races and each carset has individual physics. With the extra space this has allowed the majority of the car graphics from the original historic mod to be improved. You will also find the cockpit needles and gauges line up much better than before.
Other physics changes compared to the original 67s include tires having a much lower grip penalty when the temperature or pressure is low to be more realistic especially for the low power cars. Slipstream/draft is now the same as the 66 mod. So these cars should behave a little different to the 67 originals.
The ai work great for me overall. However even though I have set their global hype to 1 you will still need to set some laps for them to adjust to your times. This is a bit of a pain but there is no more I can do. I have included the race/pass.lps that the drvx67.inis were made to work with. Most of them are from Pavel's updates.
These are purely for the offline GPLer. They are NOT for online or ranking. If someone wants to help with putting together 600 online skins let me know and we can make an online carset.
All credits and thanks go to Gianfranco, Richard, Lee, Ginetto, everyone at the GPLR and the creators of the original historical carsets.
Carset 1: https://www.dropbox....d Files.7z?dl=0
Carset 2: https://www.dropbox....arset 2.7z?dl=0
Carset 3: https://www.dropbox....arset 3.7z?dl=0
Carset 4: https://www.dropbox....arset 4.7z?dl=0
Carset 5: https://www.dropbox....arset 5.7z?dl=0
Carset 6: https://www.dropbox....arset 6.7z?dl=0
Carset 7: https://www.dropbox....arset 7.7z?dl=0
Merry Christmas and Happy New Year to all!
Here is an update/fix to the setup extensions for those that do not want them conflicting with previous mods. There is also a fix from Keith (Saiph) enabling you to select your setups in GEM.
EDIT From Gianfranco: For those who use a single GPL installation for the original game and all mods, it may be convenient to rename the Hist Mod_v2 67season.ini (part of Carset 1 + Mod Files, subfolder seasons) something different, for instance 67histos.ini (must be 8 characters long) and select it from GEM. In this way the user will maintain his default 67season for additional tracks and keep the renamed one only for the Historical Mod (see ref. #91).
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This is not in the season folder of the historical mod,only 67season.ini and g67.ini.
How do I get a working install without wrecking my original 67 cars?
Posted Oct 04 2018 - 06:44 PM
oulton for Spring Cup
oulton67 for Gold Cup
there are a number of Oultons on GPLTD, but none with the trackname oulton67
Please help also cant find kyalami68 or Jarama67 which are track folders in the Historical car set folders
Thanks in advance
Edited by Warrenbnz, Oct 04 2018 - 07:00 PM.
Posted Oct 04 2018 - 07:08 PM
The 1967 version of Oulton Park track is named oulton for it's track folder and associated files.
Here is the method to D/L the oulton track which is widely used.
Edited by gliebzeit, Oct 04 2018 - 07:17 PM.
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