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G. P. L. Ai Tutorial


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#1 John Woods

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Posted Sep 07 2015 - 08:47 AM

Lee Bowden's GPL Ai Tutorial

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#2 hagapito40

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Posted Sep 07 2015 - 09:32 AM

View PostJohn Woods, on Sep 07 2015 - 08:47 AM, said:

Lee Bowden's GPL Ai Tutorial

:thankyou: :bravo:

#3 Juramalt

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Posted Sep 09 2015 - 11:52 AM

Only had a quick look but very impressive! Thanks for that.

#4 t3r

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Posted Sep 13 2015 - 10:47 AM

MOST helpful; thank you!  I have found the AI behaviour to be super frustrating at times, especially aggression in the breaking zone (e.g. Parabolica) .. I look forward to playing with this.

#5 Pete Gaimari

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Posted Sep 14 2015 - 08:12 AM

View Postt3r, on Sep 13 2015 - 10:47 AM, said:

MOST helpful; thank you!  I have found the AI behaviour to be super frustrating at times, especially aggression in the breaking zone (e.g. Parabolica) .. I look forward to playing with this.

Easy to control. If the AI are right behind you going into the braking zone..........give them the line, and pass them back later. If you slow down their braking you'll just have trouble when you're behind them, but can't pass them, because you also have one beside you. It's better to leave the AI fast, and get to know when you can and can't pass them, and when to get out of the way of them.

Slowing the AI is no way to get faster, and no way to feel good about beating them either. Grandma can beat them if you slow them down enough.

#6 PTRACER

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Posted Oct 21 2015 - 07:19 PM

I've found myself playing with those global values for AI traction, AI acceleration and AI braking so their performance matches mine. I mainly use keyboard to drive and being rammed up the bum under braking for Parabolica and the hairpin at Mexico was just too frustrating. It's also led to some really wicked races. On the face of it, GPL's AI is actually really...er...well, intelligent isn't the right word...Well-programmed :)




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