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Mosport '66-67 All In One Update


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#61 leon_90

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Posted May 27 2015 - 04:32 PM

Yeah I agree, mine isn't fully correct ;) yours is more accurate :) I would just do differently the internal part

Edited by leon_90, May 27 2015 - 04:34 PM.


#62 G.Spinning

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Posted Jun 27 2015 - 03:45 AM

I think the wooden guard rail on the inside of the pitline is an iconic element of the Mosport track.

This version of the Mosport.3do for Mosport 66-67 AiO, introduces the wooden armco on the pitline, leaving the metalic one on the side of the track. More options are provided: with and without sound for the '66 version with people added  where the pit straight grandstands have been removed; with sound for the '67 version with grandstands.

Install over Mosport 66-67 AiO of post#1

G.Spinning :wave:

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#63 gliebzeit

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Posted Jun 27 2015 - 08:53 AM

:thumbup:

#64 Arno

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Posted Jun 27 2015 - 09:49 AM

Thanks a lot ! :thumbup:

#65 Pavel

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Posted Jun 27 2015 - 11:03 AM

Gianfranco,
How did you add this new 3do's of inside wall? With RacingLine tool? I use Leon's update but had modified few things.

#66 G.Spinning

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Posted Jun 27 2015 - 12:45 PM

View PostPavel, on Jun 27 2015 - 11:03 AM, said:

Gianfranco,
How did you add this new 3do's of inside wall? With RacingLine tool? I use Leon's update but had modified few things.

Yes, Pavel. I used the RacingLine.

#67 Pavel

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Posted Jun 27 2015 - 01:21 PM

Gianfranco, give me mrk entries for inside wall, please :)

#68 davef

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Posted Jun 27 2015 - 09:04 PM

Thanks for this great version of Mosport ! :woohoo2:

I bet Rudy is up there smiling :hat-tip:

Edited by davef, Jun 27 2015 - 11:27 PM.


#69 leon_90

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Posted Jul 01 2015 - 04:46 PM

Thank you for this brilliant addition Gianfranco :)

#70 G.Spinning

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Posted Mar 30 2016 - 02:54 AM

This is a new Start/Finish banner for Mosport more faithful of the Can-Am 1966 championship race.

Leon, in view of the forthcoming release of the CA66 mod, since the Mosport 66-67 AiO, contains the files to make the track as much as possible representative of 1966, could you please edit your post #1, removing the P.S. (grandstands have actually been removed) and pointing instead at the downloads of post #62 and of this post. You could also add  those downloads in post #1 (making a reference to posts #62 and #70 for the explanations), so they are all kept together. Thank you. :wave:

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#71 leon_90

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Posted Mar 30 2016 - 12:08 PM

Wow, fantastic job Gianfranco!!

Also, I've noticed that this work got a rating of two stars.
All comments were positive so far, so if you could tell me what you didn't like it would be helpful for future creations ;) thanks :)

Edited by leon_90, Mar 30 2016 - 02:49 PM.


#72 gliebzeit

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Posted Apr 08 2016 - 07:18 AM

Leon, I concur with what Gianfranco has mentioned.  Please compile a version as he instructs and make a new D/L link in post #1.  Many thanks!!  :)

#73 leon_90

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Posted Apr 16 2016 - 07:02 PM

View Postgliebzeit, on Apr 08 2016 - 07:18 AM, said:

Leon, I concur with what Gianfranco has mentioned.  Please compile a version as he instructs and make a new D/L link in post #1.  Many thanks!!  :)

Hey Greg sorry for the late reply! I already did! Check first post for updated info and a brand new download link to a revised version ;)

#74 M Needforspeed

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Posted Apr 17 2016 - 08:53 AM

Thousand thks for your work Leon .

In the game, the section going uphill, aftert Moss corner has quite tall pine trees  that is shadowing the section.in Real Life, the place seemed more exposed to sunlight.The pine trees where more on the background, and planted on an upper hillside.

I feel on an unpleasant  dark corridor, when driving on this section.

What is your opinion, Manfred and Leon ?

( 67 F1 race shot )

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Edited by M Needforspeed, Apr 17 2016 - 09:01 AM.


#75 leon_90

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Posted Apr 17 2016 - 09:36 AM

I prefer to leave the answer to your question to Manfred and Gianfranco, they are the real experts about the track :D I should take a look at the pictures I have

Anyway, consider that the 'tunnel' effect is very common in GPL due to the way you have to mark the limits of the track. You can have trees, or fences, or grass. Of course trees tend to give you that claustrophobic feeling. Rouen is a fine example in this ;)

#76 Manfred Cubenoggin

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Posted Apr 18 2016 - 04:18 AM

A couple of relatively recent snaps from Mosport(Canadian Tyre Motorsport Park).

The first from T5A shot during the small-bore sports and sedan race of the VARAC meet, 2011.  As you can readily see, the Mario Andretti Straight is bracketed by extensive forest.

Attached File  IMG_2194.jpg   193.14K   51 downloads

However, it wasn't always thus.  The pix below I took from T3(Quebec Corner)in 2009 at the Labour Day Races.

Attached File  IMG_0946.JPG   181.24K   51 downloads

You'll note the extensive forestation in the background and if you look closely, you may detect a line break in the trees.  The Andretti Straight is the reason why.  Back in the 60's, the trees weren't anywhere near as high and thick and it was possible from the vantage point of the photo to see cars ripping up the straight.  There are archived photos over on TNF of the 1966 Player's 200 revealing this.

Manfred C

#77 gliebzeit

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Posted Apr 18 2016 - 07:38 AM

Leon,  I see that you have your most current Mosport AiO archive and Gianfranco's two updated add-ons listed in your post #1.  Great job!!!  Thank you.  :)

I will have very soon a small update that removes the armco graphics (along with the collision effects) at various locations around the circuit.  This should bring the track even closer to 1966 Can-Am specs.  ;)

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Edited by gliebzeit, Apr 19 2016 - 09:16 AM.


#78 leon_90

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Posted Apr 18 2016 - 08:32 AM

View Postgliebzeit, on Apr 18 2016 - 07:38 AM, said:

I will have very soon a small update that removes the armco graphics (along with the collision effects) at various locations around the circuit.  This should bring the track even closer to 1966 Can-Am specs.  ;)

Just say the word and I'll include the link in first post! ;)

#79 Ramoats

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Posted Apr 19 2016 - 03:11 PM

Incredible thread .... a 67 and 66 specific Mosport .... These are Brilliant !!

What are the masses basing or adding on to for Can Am 71 may I ask ....

#80 leon_90

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Posted Apr 28 2016 - 03:43 AM

In the last weeks, fellow member of the SRMZ community and friend Gliebzeit has worked hard on a new and marvellous update for the Mosport AiO. He provided realism to a whole new level of detail to ensure that both '66 CanAm drivers and regular '67 drivers could race on an even more realistic environment. Moreover, he packed everything up in a neat release for you to enjoy easily and without any hassle, including also G.Spinning wooden armco and '66 Can-Am banner splendid updates.

It is now very much a 2.0 version of the AiO.

I would like to thank my friends Greg and Gianfranco for having kept working on this AiO, for their patience, their kindness and their help. A big big thanks goes also to Ginetto who, as always, kindly provided help when much needed. Thank you my friends

link at the bottom of the opening post, click me to fast travel

From the ReadMe
"These files remove the armco on the right-hand side going up to T2 and on the outside of T5A. Also, the runoff area on the outside of T5A has been widened.
Collison effects have also been removed from these two armco sections.  Other changes are the removal of the back straight grandstand and flags for 1966."


Grass and vegetation has been darkened to match real conditions of the track
French announcer sound included (optional)
CanAm '66 specific files included to co-exist with '67, not requiring overwriting or copy-paste processes
General improvements and bug-fixing

Edited by leon_90, Apr 28 2016 - 05:02 AM.





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