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Ferrari 312 48V Hires Skin`s And Engine-Update


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#1 Orpheus

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Posted Mar 15 2015 - 11:19 AM

Hi,

here is my Final (for the time being I think :think:) Ferrari 312 48v Update! :new2:

( Credit List included )

Changelog:

Skins:
-new Ferrari Logo`s
-new Filler cap
-new Water cooler ports
Engine:
-new Valve cover
-new Distributor
-new Ignition coil
-new Ignition coil holder
-new Gearbox
-Chrome Gearbox Guard
-new Battery box
-new axles
-new Girling Brakes
-new Brake Hose
-Exhaust reflection on Heat shield
-new Chrome Wishbones
-new Monocoque Rear
-Chrome Roll bar
-and many more little things :whistling:

Have Fun! :checkeredflag:

I spend many hours to realize this Update! About your feedback, I would be delighted! ;)

Attached Files


Edited by Orpheus, Mar 29 2015 - 09:20 AM.


#2 dbell84

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Posted Mar 15 2015 - 11:38 AM

Thank you, Orpheus.  It looks very nice from the screens you posted.  Just downloaded and installed.  I look forward to trying it out.

Edited by dbell84, Mar 15 2015 - 11:39 AM.


#3 leon_90

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Posted Mar 15 2015 - 04:40 PM

WOW great work!!! THANKS :) :)

Just a couple hints:
- you should match fe146.mip with fe145.mip, as now the cage steel color does not match
- electric wires for the spark plugs should be black and not blue

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#4 Orpheus

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Posted Mar 16 2015 - 02:13 PM

Here is the Fix for the Chrome Gearbox Guard! ;)

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#5 Nicolas

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Posted Mar 16 2015 - 02:37 PM

Thank you! Very nice update. Any way to get the wheels you're using?

#6 gliebzeit

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Posted Mar 16 2015 - 02:46 PM

Wheels are by Van Gossum (mip) and Gary Tall (3do) from circa 2003.  (By the way, the wheel 3do files are the "2D wheels seen in your mirrors" version - with correct brake disc placement).

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Edited by gliebzeit, Mar 16 2015 - 02:52 PM.


#7 Nicolas

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Posted Mar 17 2015 - 01:41 AM

Thanks! I now have the correct wheels. However, with the previous updates I must have somehow messed things up, as now I have (I think) the latest dashboard and the steering wheel with red stripe, which is fine, but somehow I'm back to the black cloth sides instead of leather! Which files from which update do I need to get back to the nice black leather?

#8 Orpheus

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Posted Mar 17 2015 - 01:56 AM

Hi Nicolas,

a little bit patience! I will work at the leather Interior in the near future!

Edited by Orpheus, Mar 17 2015 - 04:26 AM.


#9 TvO

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Posted Mar 17 2015 - 04:23 AM

Looking good :cool: thanks!

#10 Orpheus

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Posted Mar 17 2015 - 10:32 AM

Hi,

here are the new axles which send me leon_90 today!

Thank you Leon, it looks fantastic! :up:

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Edited by Orpheus, Mar 17 2015 - 10:37 AM.


#11 gliebzeit

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Posted Mar 17 2015 - 01:13 PM

Mario (and Leon), the Ferrari axle graphics are extremely good!!!

Please try this revised mip.  The axle graphics are the one place where using NO-subimages, which causes the 'glimmering' effect at distance, is a cool illusion.  This makes the axle seem to be rotating.  I make this change for all of the rear half-shaft axles on the F1 cars.

EDIT:  For use with D3D rasterizer only.

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Edited by gliebzeit, Mar 17 2015 - 03:01 PM.


#12 leon_90

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Posted Mar 17 2015 - 02:23 PM

View Postgliebzeit, on Mar 17 2015 - 01:13 PM, said:

Mario (and Leon), the Ferrari axle graphics are extremely good!!!

Please try this revised mip.  The axle graphics are the one place where using NO-subimages, which causes the 'glimmering' effect at distance, is a cool illusion.  This makes the axle seem to be rotating.  I make this change for all of the rear half-shaft axles on the F1 cars.

Greg I tried your mip but I get no glimmering at distance :(

#13 Nicolas

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Posted Mar 17 2015 - 02:25 PM

The shafts look superb! And the leather thing apparently was not my mistake (it's a miracle!) so I'll patiently wait for a leather update. that last part needs to be read in its context. :) Thanks for all the effort on the Ferrari!

#14 Nicolas

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Posted Mar 17 2015 - 02:26 PM

View Postleon_90, on Mar 17 2015 - 02:23 PM, said:

View Postgliebzeit, on Mar 17 2015 - 01:13 PM, said:

Mario (and Leon), the Ferrari axle graphics are extremely good!!!

Please try this revised mip.  The axle graphics are the one place where using NO-subimages, which causes the 'glimmering' effect at distance, is a cool illusion.  This makes the axle seem to be rotating.  I make this change for all of the rear half-shaft axles on the F1 cars.

Greg I tried your mip but I get no glimmering at distance :(
OpenGL or D3D? They handle MIPs differently.

#15 gliebzeit

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Posted Mar 17 2015 - 02:31 PM

Ah..... Nicolas, I'd forgotten that!  I use D3D.  (senior moment - great all encompassing excuse!)  :)




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