
. . . . . . . . . . . . . . . . . . . . . . . . Features upgraded since release of Ai Fix :
. . . . . . . . . . . . . . . . . . . . . . . .1/ .Cars now tuned to individual tracks.
. . . . . . . . . . . . . . . . . . . . . . . .2/ Fuel load tuned to individual tracks.
. . . . . . . . . . . . . . . . . . . . . . . .3/ Cornering load improved for tougher tracks.
. . . . . . . . . . . . . . . . . . . . . . . .4/ Automated adjustment of skill level, via race length.

. . . . . . . . . . . . . . . . . . . . . . . 5/ Maximum Ai speed available - 220mph.
Maximum speed is now available to Can-Am'71 Ai, using Mod specific track files - one per track, to create a more realistic offline racing experience.
Each track file is tuned to approximate the laptime the real cars might have made, while giving a boost to their Ai impersonators, on longer straights.
The Ai speed in this Mod varies with race length. MAX has been tuned to run at INTERMEDIATE LONG, and I suggest using this to start. GEM+ is able to adjust to a preferred race length - read Instructions for further information.
While a perfect solution remains to be found to the problem, raised by unforeseen dynamics thrust upon GPL's physics engine, the hope is that MAX will allow users to experience, good competitive racing on tracks of all sizes.
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The MAX_2 readme has a note added, to specify suitable Ai files for tracks originally issued without them.
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some more tracks to tame
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Can-Am Ai for tracks R to T, including recently released Spa 67, and Parana.
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Here are the remaining tracks, I've re-equipped for better speed. After Zeltweg and Zolder67, I've added two extra to MAX out the total to 100.