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Gpl Engine Sound (Gples) V1.0


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#31 Nokiabrier

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Posted Sep 26 2014 - 03:16 PM

Oh great, thanks Lee, that's the kind of thing that makes me want to return to sound editing. Feels like I'm with GP4 again lol.

I have a problem though. So I follow the quick start guide, step by step, and it's going along nicely. But when I click the green flag in GEM+ (2.5.32 version if it matters) I get an error message that simply says "error". And then the Debug.txt file is created. Man, it's all messed up. Here it is.

If I disable the new advanced sound options, the game runs fine, as usual. I'd really like to hear those engines today lol. Thanks for the help ! :)

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#32 Lee200

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Posted Sep 26 2014 - 03:46 PM

View PostNokiabrier, on Sep 26 2014 - 03:16 PM, said:

Oh great, thanks Lee, that's the kind of thing that makes me want to return to sound editing. Feels like I'm with GP4 again lol.

I have a problem though. So I follow the quick start guide, step by step, and it's going along nicely. But when I click the green flag in GEM+ (2.5.32 version if it matters) I get an error message that simply says "error". And then the Debug.txt file is created. Man, it's all messed up. Here it is.

If I disable the new advanced sound options, the game runs fine, as usual. I'd really like to hear those engines today lol. Thanks for the help ! :)

Did you copy the entire GPLES directory to your GPL sound directory?

This is a typical error when you are missing one or more required sound files.

#33 Nokiabrier

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Posted Sep 26 2014 - 06:38 PM

I actually forgot to move the dll file. I'll try again in a minute :)

#34 Nokiabrier

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Posted Sep 26 2014 - 09:29 PM

No, I deleted and reinstalled everything as the Quick Start Guide says and I get the same error message :(

:Edit// It's actually the 92 Engine Sound tweak that causes the crash. I can load the game fine with only 77b on, but as soon as I get on track (probably when the engine sound is loaded) game crashes. If I activate 92 only, I get the error message, and I get the same when I activate both. The error message appears even when I click the red flag and save .exe files :confused:

Edited by Nokiabrier, Sep 26 2014 - 09:36 PM.


#35 Nicolas

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Posted Sep 27 2014 - 12:30 AM

Hmmm, strange. Here it works on a W7 laptop with the most basic onboard sound chip. I didn't do anything fancy, just copied both folders to their respective destination, then ran the program and pressed the button, then fired up GEM and it all worked. I didn't copy the DLL or anything.

Edited by Nicolas, Sep 27 2014 - 12:30 AM.


#36 4roger4

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Posted Sep 27 2014 - 05:44 AM

Thanks Lee for this great sound mod, Honda is awesome, just got to wait now for you sound experts to make some sound files for the 65 and 67f2 mods.

#37 Lee200

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Posted Sep 27 2014 - 06:35 AM

Nicolas, that's weird that it works OK for you on your laptop, but not on your PC.

The 92.xml simply adds the new engine sound file names to the physics.  It's actually pretty simple and I should have included it's code together with the 77B .xml.

Regardless, this appears to be a GEM+ patching issue.  Here's a few things you might try.

1.  Make sure you don't have any other optional patches selected...just the 77B and 92.
2.  Delete any existing gplc67.exe file before running GEM+.

#38 Nokiabrier

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Posted Sep 27 2014 - 09:21 AM

Makes no difference :(

#39 Alter

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Posted Sep 27 2014 - 10:01 AM

Hi Lee
Just another question from a humble has been ß-testing racer. TMHO reagibility of the cars decrease having chosen the 77b und 92 xml. Which max number of sounds in GPL options (used 16) is recommended? I do have a current PC system but the multiple sound options seems to use a lot of CPU power.
Alter

Edited by Alter, Sep 27 2014 - 10:02 AM.


#40 Lee200

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Posted Sep 27 2014 - 11:40 AM

Alter, try decreasing the number of sounds to 4.  I've never found a good use for setting 16 and it probably slows things down.

#41 Lee200

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Posted Sep 27 2014 - 11:42 AM

View PostNokiabrier, on Sep 27 2014 - 09:21 AM, said:

Makes no difference :(

Another thing you might try is deleting the GEM+ settings file (I can't remember the file name or its location right now) and adding your GPL installations back.

#42 Nokiabrier

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Posted Sep 27 2014 - 11:47 AM

I'm on it boss ! :)

:Edit// I deleted the GEM.ini in \Program Files\GPLSecrets\GEM+\ and opened GEM again, setting my GPL install, etc. But now when I exit after eneabling 77 only, I get a new message "Unknown message : "Fatal error"" I even get it on GEM startup :confused:
:Edit2// That's it, I cannot even open GEM+ now
:Edit3// So I rebooted and it's back to "normal". I can open GEM, but still cannot get the sound patch to work ; same error message and same log file contents.

Edited by Nokiabrier, Sep 27 2014 - 12:20 PM.


#43 Pavel

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Posted Sep 27 2014 - 12:31 PM

Nokiabrier,
I looked through your debug file. Do you have 67 v 1.3 patch istalled? Your 'I:\SIERRA\GPL\MODS\GEM+\gpl67' folder doesn't have any xml files, only options folder.

#44 Nokiabrier

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Posted Sep 27 2014 - 12:38 PM

Here are fresh files created a minute ago, my options folder does contain the required files. But yeh, you're right Pavel, that could have been the case :) Hopefully we'll find out soon

:Edit// Just for fun I'll try and reinstall v1.3
:Edit2// lol, go figure. I actually downloaded the GPL_67_PATCH.zip file but I didn't install it. Now the game loads with both patches on :)
:Edit3// But I hear the "original" game sound (my custom fer.wav for instance)

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Edited by Nokiabrier, Sep 27 2014 - 12:46 PM.


#45 Frank_Mueller

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Posted Sep 27 2014 - 12:52 PM

great enhancement! :bowdown2:

I took a quick and dirty way to get fast results.
I copied the xml files into the Mods\GEM+\gpl65 directory.
Next a subdir in Sound\GPLES named gpl65.
There is to create for every chassis a subdir (for gpl65 the same as the 67).
Make sure in the Brabham dir must be a file named gples.ini otherwise the editor does not start for this mod!
Then i copied the BRM sound file for the 65 BRM261 named b61.wav into the GPLES/gpl65 directory.
With Audacity i opened this sound and took the telephone filter. Save as b61off.wav.
Additional i took all backfire sound files i found in NR2003 an copied them all into a single file using Audacity. There i took the filter to set he pitch (i hope this is right, i'm using the german version = Tempo/Tonhöhe ändern) for 50% higher Speed and 50% higher pitch. Saved/exported as backfire.wav.
Have a look into my GPLES.INI attached as a bitmap for the detailed values.

GPL sounds much better with this easy way to make a sound set.

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