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Nicolas Update For Nivelles 1974

Nicolas update nivelles baulers belgium 1974 texture Update Nivelles textures

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#1 Nicolas

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Posted Sep 12 2014 - 02:27 PM

Hi all,

I hope you enjoyed my update for Jéhonville. Now it's time for Nivelles! Yes, again a track from Belgium. My final goal is to have all existing (non-fantasy) Belgian GPL tracks with nice graphics. Spa and Zolder are already covered by the community, I've tackeled Jéhonville and now Nivelles, so only Chimay is left as far as I know. That will be my next project, but I'll keep it to a basic touch-up there.
Not so for this Nivelles, which is a (near) total texture update and historical correction!

Nivelles 1974 original track by Stefano Zampredi.
Get the original track here: http://web.tiscali.i...ect/project.htm
SRMZ thread on updated AI for this track: http://srmz.net/inde...?showtopic=3319 and starter position fix: http://srmz.net/inde...73

Nivelles 1974 Nicolas Update:
Updates the original Nivelles for Grand Prix Legends.
This upgrade focuses on higher res realistic textures, improves drawing distances, and improves historical accuracy for 1974.
Updating the textures was a challenge: being 12 years old, the track often uses small textures that are often repeated, so high res alternatives didn't always work well. Many advertisement textures are also re-used in places where in reality there were different ads, so I had to choose there. That's why there are no team names above the pits. Where possible, I created textures from actual photos of the track, often period photos.
Improving the historical accuracy was also a challenge: I was of course limited by the original 3D models, and on top of that historical information on Nivelles is scarce and often unclear whether it refers to 1972 or 74. The Hertz ads for example were there in 72, but I don't know about 74. In any case I replaced the original ads by ads that were certainly there in at least 72 or 74. That's why eg Mintex and Gulf are gone and replaced by Zwarte Kat and Hertz.
I also created a new horizon, using actual photography from a few 100m away from the track location. Orientation of the horizon is correct for the track orientation. Oh, one more thing...I restored a copy of the original stunning programme cover by Jean Graton (Michel Vaillant) so start drooling even before the track is loaded!

Install Nivelles 1974 Nicolas Update:
Just unzip this folder into your GPL/Tracks/Nivelles folder.
Allow to overwrite files if prompted.

Default variant of Nivelles 1974 Nicolas Update:

-LongDraw
If you encounter performance problems, specifically but not necessarily only at the start-finish line, use ShortDraw instead. ShortDraw is the drawing distances of the original 2002 release of the track. Easier on your PC, but it will cause pop-ups, hidden geometry in the distance, and it will show strange elements in the new backdrop that only work well with LongDraw.

All source material used for the textures in this update is assumed to be free of copyright and use. If any errors have been made in this respect, please notify me on SimRacing Mirror Zone and I'll replace the texture.

Have Fun!
Nicolas

Attached Files


Edited by Nicolas, Oct 06 2014 - 02:21 PM.


#2 Nicolas

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Posted Sep 12 2014 - 02:29 PM

Screenshots!

Attached Files



#3 mcmirande

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Posted Sep 12 2014 - 04:40 PM

Thanks Nicolas!! I always liked this track and with these improvements it's still better!

#4 jonny'o

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Posted Sep 12 2014 - 04:45 PM

:bravo:

#5 ROOKIE4EVER

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Posted Sep 12 2014 - 07:36 PM

Nice to see a :new2: addon maker between us.

:cool4:  job. :yipee2:

#6 stimpy

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Posted Sep 13 2014 - 12:43 AM

Thanks Nicolas...great work  :thumbup:

#7 Claudio Pablo Navonne

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Posted Sep 13 2014 - 04:17 AM

Thanks Nicolas!!!

#8 Burnsy865

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Posted Sep 13 2014 - 04:19 PM

:thankyou:

#9 TvO

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Posted Sep 14 2014 - 02:39 AM

Looks great! :cool: Thank you!

#10 Pedro

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Posted Sep 14 2014 - 08:32 AM

Indeed looks great! Thanks!
Only needs a starter :)

Edited by Pedro, Sep 14 2014 - 08:44 AM.


#11 Nicolas

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Posted Sep 14 2014 - 09:01 AM

Yeah, about that starter...I'm not into the technicalities of that, I only do textures. I saw there is a static starter. There is also a flagman at the pit entrance signaling end of qualification, and during start there is a flagman with green flag somewhere halfway down the pitwall. So I can see when we start (cause I'm halfway down the pack :)) but not in the standard way. If anyone can fix that: feel free to do so!

#12 Arno

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Posted Sep 14 2014 - 10:19 AM

Thank you for your efforts :hat-tip:

#13 Nicolas

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Posted Sep 14 2014 - 11:43 AM

View PostNicolas, on Sep 14 2014 - 09:01 AM, said:

Yeah, about that starter...I'm not into the technicalities of that, I only do textures. I saw there is a static starter. There is also a flagman at the pit entrance signaling end of qualification, and during start there is a flagman with green flag somewhere halfway down the pitwall. So I can see when we start (cause I'm halfway down the pack :)) but not in the standard way. If anyone can fix that: feel free to do so!
I checked again, there is a functional starter but it's the one at the back of the pit lane, so at the back of the starting grid instead of the front.
I can't change that position.

#14 fajanko

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Posted Sep 14 2014 - 12:21 PM

Starter is visible with the AI fix of Martin at http://srmz.net/inde...?showtopic=3319

#15 Iestyn16

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Posted Sep 14 2014 - 12:23 PM

Nice job! Chimay.. that will definitely complete the set :)





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