A Couple Of Quick Questions
Posted Sep 06 2014 - 08:38 PM
Posted Sep 06 2014 - 09:36 PM
Mind you, I race in a league - LoPeN - where we race the 67 F2 mod Advanced and Basic Trainers. It's just about as as difficult to drive those at the 10/10ths limit as the more powerful cars.
Posted Sep 07 2014 - 03:04 AM
If you spend too much time crashing with the 67 full car or trainer I would try a 65 car as you can still learn a lot with them.
Posted Sep 07 2014 - 05:43 AM
Posted Sep 07 2014 - 09:16 AM
I would also try to start with the full 1967 F1 cars. Yes, it will be difficult at first, but at some point you will need to learn how to control your throttle inputs to prevent unwanted wheelspin. Learning gently with the full cars will be easier in the long run, because if you start with easier cars, the full-power versions will take you by surprise when you switch to them.
The earlier you learn to use the throttle wisely, the sooner you can start to use it to help steer the car. GPL models power-on oversteer quite well, and it's great fun getting a car to drift through a corner (for example, Curva Grande at Monza), and using the throttle as well as the steering wheel to achieve the line that you want.
Most of all, you will need to have some patience, and learn to do several fairly slow laps to get the tyres up to a reasonable temperature, and get the feel of the car, before trying to get anywhere near racing speed.
For your first tracks, I would go with previous suggestions of Monza and Watkings Glen 1967. Monza is flat, with very little camber, so your eyes will tell you almost everything you need to know about a corner when you enter it. Watkins Glen is a small track which is easy to learn, but it has a couple of tricky places which can catch learner drivers out. The downhill braking areas into The Loop and the final 90-degree right-hander can be tricky, but it teaches you how camber and gradients can affect the handling and response of the car.
Good luck and I hope you have lots of fun!
Edited by Saiph, Sep 07 2014 - 09:20 AM.
Posted Sep 07 2014 - 10:45 AM
My thinking is that the lower powered cars allow you to work on keeping the speeds up mid corner and in corner entry (in addition to corner exit speed which is almost always most important), but it's too easy to stamp on the gas like an elephant and not spin out due to lack of power in these cars unless you're right on the limit. You have to keep the speed up in the corners as it takes forever to accelerate in these cars.
The 67s are tricky at first and will definitely teach you finesse with the throttle but unlike the slower cars it's easy to not pay enough attention to mid corner speeds and corner entry, relying too much on the acceleration of the bigger engines.
Combine the corner entry, mid corner speed from driving the 65s and throttle finesse from the 67s and you'll start to go pretty fast pretty soon in all the mods.
Tracks: I've concentrated initially on the tracks that appear in the most mods: Monza, Monaco, Silverstone, Zandvoort, Spa, Nurburgring, Mexico, Watkins Glen etc.
From that list:
Monza is good for developing setups because there are fewer corners so it's easier to be consistent, can get pretty boring though. I'd suggest sticking with the default setups at first though, they're mostly easy to drive (apart from the 69 mods)
Watkins Glen is simple but fun
Silverstone is a bit stop / start but the fast kinks are quite tricky to get right at first.
Zandvoort is great fun but a little tricky to learn at first, surprisingly little braking after the first couple of corners.
I find Spa boring and frustrating, tiniest mistake and you'll lose a lot of time and it takes ages to get round and start another lap. Plus I know I won't race it once the new version comes out.
Monaco is pretty scary in a 67 car but much more fun in the 65s as they're smaller and fit through the chicane better.
Mexico is tricky, particularly turn 1 which is more about engine braking and timing your downchanges than braking.
Nurburgring is a challenge and takes a long time to learn, probably need to get stuck into it sooner rather than later.
Good luck whatever route you choose, I'm sure you'll enjoy it!
Edited by Fat Rich, Sep 07 2014 - 10:48 AM.
Posted Sep 07 2014 - 03:01 PM
Thanks for the information, I remember when I started NR2K3S, I just jumped behind the wheel and drove, this is defenitly different and going to be FUN!
Posted Sep 07 2014 - 03:55 PM
Ah well, there's plenty to enjoy in the original game, Kyalami and Mosport are both fun and Rouen is a beautiful track.
Posted Sep 07 2014 - 04:00 PM
Posted Sep 08 2014 - 05:45 AM
GPL Foolishness - Learn to drive - General driving tips:
As said before, besides original 67 also go for the 65 mod cars. The 1st GPL mod released in 2004 (time flies ).
They really teached me over the years (mainly online racing) how to race GPL 67 and any other race sim.
Edited by Stefan Roess, Sep 08 2014 - 05:49 AM.
Posted Sep 08 2014 - 08:29 AM
Everything is easy after that.
Posted Sep 10 2014 - 02:32 PM
I am very nervous to post it up as I'm not a very fast driver, still not gone negative anywhere in GPL. I wrote it purely as a way of marshaling my thoughts, and getting a few things down about being new (like, really new) to GPL while they were fresh in my mind. It's subjective (as I'm sure everyone has their own way of learning GPL) and it really is for absolute beginners - 99% of the people on SRMZ won't read a single word they didn't already know. It's just that I found some of the existing guides are very good at covering advanced stuff but not much help when you're trying just to do a single clean lap that isn't embarrassingly slow.
If anyone does bother to read it and finds an error, let me know and I'll happily correct it.
Posted Sep 10 2014 - 02:56 PM
My only constructive comment is that GPL is a "simulation", not a "game". Games for kids while sims for us old folks.
Edited by Lee200, Sep 10 2014 - 02:56 PM.
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