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+++ 1967X Mod / Online Edition


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#31 Stefan Roess

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Posted Jul 10 2018 - 04:57 PM

Thx to all invloved! :thumbup:


So is this 1967X Mod / Online Edition (from 2018)

replacing the

1967 F1 Historical Mod V2 (from 2015)?
http://srmz.net/inde...showtopic=11180

Edited by Stefan Roess, Jul 10 2018 - 04:59 PM.


#32 mcmirande

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Posted Jul 10 2018 - 05:36 PM

Hello Stefan, depending what you want to race. If you're interested in racing a realistic 1967 season against the AI, it doesn't

But if you want to race online, hotlapping or race against the AI with a generic carset, yes, it does ;)

Marcos

#33 Stefan Roess

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Posted Jul 11 2018 - 05:01 AM

Thx for clarifiying, Marcos.

#34 Manfred Cubenoggin

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Posted Jul 11 2018 - 08:30 AM

Ah.  OK.  Thanks for that, mcmirande.  I'll use an easily distinguishable file name so as not to confuse the two.

Mod is great!  :)

#35 Roo

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Posted Jul 11 2018 - 09:10 AM

View PostManfred Cubenoggin, on Jun 18 2018 - 04:40 AM, said:

As for this new mod without even trying it as yet, love it or hate it or anything in between, you have to admire the dedication of the members of this community.  Thanks so much, gys.


well said, great job guys, I look forward to driving it :thumbup: :hat-tip:

#36 Pete Gaimari

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Posted Jul 11 2018 - 12:54 PM

Yes, it can race the Papy tracks or the Historical V2 tracks in Championship mode depending on how you set it up. It won't be as accurate in the car numbers, drivers etc, but the mod physics and tracks will work. I have both ways setup.

I still like the Papy physics better. These cars feel like they have the grip on the 69 cars but they're fun to drive.



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