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Track Ir 5


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#1 Jochem

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Posted Jan 21 2017 - 06:55 AM

Hi,

Sorry if the question was asked before but I can't find the way to make my tir5 to work with GPL0.79. Is someone should help me to make it work please ? thank you by advance :)

#2 Stefan Roess

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Posted Jan 21 2017 - 09:11 AM

Hi.

Sorry for my question but what do you mean with tir5 and GPL 0.79?

#3 zalo

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Posted Jan 21 2017 - 09:32 AM

Hi

i think about track IR and gplshift v0.79

in gplshift.ini must edited maybe
LookAroundMode = POV
there are these info


;POV = Use Point Of View hat for LOOK LEFT/RIGHT:
;   (works also together with TrackIR support)


  ** Notice about TrackIR: **   

;GPLshift+ will enable the TrackIR support if you
;have started the TrackIR software (v4.0 or Higher)
;before running GPL - You can also use the buttons
;below for Quick 73/122degrees Left/R View together
;with TrackIR┬┤s Look Around, but remember that
;"LookLRMaxAngle = " may not exceed 60 degrees if
;you want to use "Look_Left73d_Button =" and   
;"Look_Right73d_Button" Max. "LookLRMaxAngle = 100"
;for "Look_Left122Button =" "Look_Right122Button ="
;(same limit with TIR+POV)

there are also other lines can be edited for track IR:

LookLeftRightDeadZone =
LookLRStartAngle =
LookLRMaxAngle =
Look_Up_Down =
ReCenterButton =

here  i did test with opentrack in past and it worked

Edited by zalo, Jan 21 2017 - 09:38 AM.


#4 Jochem

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Posted Jan 21 2017 - 11:08 AM

Thank you guys,

That's exactly what I'm talking about but I cant' find the right settings; in game, I only experiment sort of conflict with camera mod... Here my settings if you could help me to correct it:

[ LOOK AROUND ]----------------------------------------------------------------
LookAroundMode = POV ;OPTIONS: OFF   #.BUT   #.POV   1.MOU   ;EFFECT:
;BUT = Select a game device # HERE, and buttons
;   below for LOOK LEFT/RIGHT 45/73/122 degress
;   (works also together with TrackIR support)  

;   POV: GPL in CAR view:   
; | |   
;Left up = Look L   45degree (Standart)
;Left = Look L.  73  " (New)   
;Left Down    = Look L. 122  " (New)   
;Right up = Look R.  45  " (Standart)
;Right    = Look R.  73  " (New)   
;Right Down   = Look R. 122  " (New)   

;MOU = Use the mouse for LOOK LEFT/RIGHT 0-122 deg.
;   (up to about 141 degrees in the Replay)
;   One right mouse button clik for Un/freeze  
;   the view - Double click for setting back to
;   front of view (0 degrees) in OFF mode   

;e.g: 3.BUT = Using 3rd game device buttons
; 2.POV = Using 2nd game device Point of view  
; 1.MOU = Using the mouse or TrackIR in Mouse  
; Mode (use only number 1 with .MOU)  
;   --------------------------------------------  

;OPTIONS: # ##    ;EFFECT:
;(No game device number below, ONLY buttons #!)

Look_Left45d_Button =    ;Select a number for LOOK LEFT  in  45 degrees
45 degrees
Look_Left73d_Button =    ;Select a number for LOOK LEFT  in  73 degrees
73 degrees
Look_Left122d_Button =   ;Select a number for LOOK LEFT  in 122 in degrees  
122 in degrees
Look_Right45d_Button =   ;Select a number for LOOK RIGHT in  45 degrees
45 degrees
Look_Right73d_Button =   ;Select a number for LOOK RIGHT in  73 degress
73 degress
Look_Right122d_Button = ;Select a number for LOOK RIGHT in 122 degrees
122 degrees
;See in GPLshift_WhatsNew###.txt how to use only 2
;buttons for Look Left/Right 45, 73 & 122 deg. via
;via Double/TripleClick, NB: Look Lft/Right 45 deg.
;support is disable when using TrackIR unit.   
;--------------------------------------------------
LookLeftRightDeadZone = 1   ;OPTIONS:   0  1  2  3  4  5  6  7  8  9   ;EFFECT:
;Set the size of DeadZone for MOU/TrackIR mode, e.g

;1 = Min:   | L |DZ| R |   
;   122   0  0   122 degrees  

;9 = Max:   |   L   | DZ |   R   |
;   122   0   0   122 degrees  

;0 = No DeadZone   (9 = about 60%)  
;--------------------------------------------------
;OPTIONS:   0    1    ;EFFECT:
SetDeadZoneViaNumKeyb = 0   ;1 = You can also use the number keyboard┬┤s # 0-9  
; for changing the DeadZone size,
; Remember that Num Lock must be on
; (DeadZone also uset by Look_Up_Down function)
;--------------------------------------------------
LookLRStartAngle = 0 ;OPTIONS:   # ## ###   ;EFFECT:
;Set the start angle you can see with the MOUse
;compatible device (or TrackIR) up to 122 degrees  
;Please notice: use only number
;--------------------------------------------------
LookLRMaxAngle = 45 ;OPTIONS: ##    ###   ;EFFECT:
;Set the maximum angle you can see with the MOUse  
;compatible device (or TIR) between 20 and 122 deg.
;Please notice: use only number
;--------------------------------------------------
Look_Up_Down = 1 ;OPTIONS:   0 1 ;EFFECT:
;1 = Look also up & down with the TrackIR unit in  
; Enhanced & Vector Expansion mode
;--------------------------------------------------
ReCenterButton = ;OPTIONS: #.#   #.## ;EFFECT:
;Reset to front of view, for examble with Steering
;Wheel button, instead of right mouse button   
;Please notice: use only numbers as this e.g 1.3 it
;means using 1st. game controllers 3rd. button.
;This function has only effect in TrackIR Enhanced,
;mode with TrackIR software v3.11 or higher   
;ReCenterbutton will also delete the TIR Message  
;--------------------------------------------------
ViewCarEngine&RearWheel = 1 ;OPTIONS:    0 1 ;EFFECT:
;1 = Show the Cars engine & rear wheel in the   
; LOOK Left/Right 122 degrees view, Notice: This
; function works only in .BUT/.POV mode
;--------------------------------------------------
[ TripleHead2Go Adjustment ]---------------------------------------------------
Adjust_InCarView = OFF   ;OPTIONS:   OFF    AUTO   ;EFFECT:
;AUTO = Will move the CAR with Mirror inside Center
;    Monitor (Default) - Please notice: The AUTO
;    Mode will also Enable the needed [ ZOOM ]  
;    Function in "Zoom_In_Out_Mode = KA" Mode  
;    if GPLshift find it Disabled, (OFF) But you
;    can always change [ ZOOM ] Mode to using  
;    POV or BUTTONs, See under here for saving  
;    changed (TH2G) position, ("UserDefineFOV")
;--------------------------------------------------
[ ZOOM ]-----------------------------------------------------------------------
Zoom_In_Out_Mode = OFF   ;OPTIONS: OFF #.BUT #.POV KA   ;EFFECT:

Edited by Jochem, Jan 21 2017 - 11:09 AM.


#5 Stefan Roess

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Posted Jan 21 2017 - 01:39 PM

View Postzalo, on Jan 21 2017 - 09:32 AM, said:

track IR and gplshift v0.79

Well, good that you knew what Jochem ment and that you could help. :)

#6 Jochem

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Posted Jan 21 2017 - 02:14 PM

No idea at all at this problem Stefan Roess ?

Edited by Jochem, Jan 21 2017 - 02:14 PM.


#7 Stefan Roess

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Posted Jan 21 2017 - 03:40 PM

View PostJochem, on Jan 21 2017 - 02:14 PM, said:

No idea at all at this problem Stefan Roess ?

Sorry I can`t help you on this as I am not using track IR and gplshift v0.79.

Edited by Stefan Roess, Jan 22 2017 - 07:05 AM.


#8 MECH

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Posted Jan 22 2017 - 03:40 AM

Try searching with phrase "trackir"
There are a number of threads where people discus trackir or related programs.

Maybe this thread has a solution? http://srmz.net/inde...6145&hl=trackir

#9 Jochem

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Posted Jan 22 2017 - 06:32 AM

Thx Mech, I'm going to try ;)

I experiment the exact problem mentioned in the thread: I get a rearview picture from my car or I experiment a strange screen with black and white point on all the screen. Very strange. And I'm searchin for a solution since a long time ago...I not despair. I have seen some vids with trackir woriking so why not for me ?

Edited by Jochem, Jan 22 2017 - 06:34 AM.


#10 Jochem

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Posted Jan 22 2017 - 08:50 AM

Posted Image


Here what I experiment once I'm using Trackir in game. It displays this screen with an horrible noise sound...What I'm doing wrong....


LookAroundMode = 1.POV
LookLeftRightDeadZone = 1
SetDeadZoneViaNumKeyb = 0
LookLRStartAngle = 0
LookLRMaxAngle = 45  
Look_Up_Down = 1

Zoom_In_Out_Mode = OFF

Edited by Jochem, Jan 22 2017 - 08:53 AM.


#11 MECH

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Posted Jan 22 2017 - 09:56 AM

The noise screen is normally an indication that the camera is below the surface.
So it seems your camera starting point is off or already triggered by the trackir to look way down.
That's all i can say since i don't have a trackir gear.

Maybe fix the Look_Up_Down by using a "0" to check if that would give a proper view at all?




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