Pebble Beach Problem
Posted Jun 07 2010 - 06:40 PM
pebble.dat 9701KB 4/6/2002
record.ini 1KB 4/6/2002
race.lp 23KB 3/10/2002
maxrace.lp 23KB 2/13/2002
minrace.lp 23KB 2/13/2002
pit.lp 23KB 2/10/2002
track.ini 5KB 2/18/2002
pass1.lp 23KB 12/4/2001
pass2.lp 23KB 12/4/2001
ReadMe.txt 5KB 9/25/2002
install.ini 1KB 2/10/2002
screenshot.bmp 157KB 2/10/2002
TrackInstall.exe 188KB 2/24/2001
All except the last four (installation files, presumably) are in Sierra\gpl\tracks\pebble after installation.
The upgrade has 62 files, almost all MIP or SRB type dated 2/2010. After extracting the upgrade files to Sierra\gpl\tracks\pebble, there are 71 files (the first 9 above plus the 62 in the upgrade) for a total of 17MB (17,845,843 bytes). I seem to be 1MB smaller than your installation, Burnsy - what am I missing?
I don't think the problem is in the upgrade files, anyway, because the failure to load is the same with or without the upgrade. Maybe one of the original files is different - most likely pebble.dat?
Posted Jun 07 2010 - 08:04 PM
The 126.96.36.199 update I found online, and it installed without any problems, and everything else seems to work as before.
The files you posted for your pebble beach track look good to me. I normally install the track from outside my GPL folder so I don't get the installation files in my track folder but I doubt that is your problem. Only guessing, but I don't think the Pebble Beach track folder is your problem. Even though you have a few tracks installed and running OK, I'd say it would be worthwhile to upgrade your GPL install. The GPLPS installer is great and brings you mostly up to date. If you didn't use that, I'd try starting again and follow the full install path including GEM and the latest 'Long track 1.3' patch.
Even if this is not your problem, it would be worth it to get GPL running and looking its best.
Posted Jun 07 2010 - 09:25 PM
Posted Jun 07 2010 - 11:16 PM
I might add that I'm using an old HP Pavilion machine running Win98, and that the version of GPL supplied by Sold Out Software is probably the UK version. I'm surprised that there's nothing more about that peb_resized.zip fix, and that the only place to get it was on racesimcentral.com; I assume that everything there is long gone?
And I did get in touch with Jim Turley, who designed the track, but he didn't have any more info: he hasn't done anything with GPL in a long time, and after early problems were sorted out, he didn't do any more with it.
A full reinstall with GPLPS might be the next thing to do.
Posted Jun 08 2010 - 12:33 AM
Posted Jun 08 2010 - 02:44 AM
Posted Jun 08 2010 - 12:37 PM
i didn't install any other update, patch or whatnot, see below. that's what i got in my trackfolder after installing.
so i think the package as such is fine. btw what's your gfx card specs? you said you're running w98, so i'm thinking maybe your box is a little on the old side and maybe, just maybe, there's a texture/memory issue. like this track is using textures of a size to big for your box to handle. have you tried kenny's update linked somewhere above? he's done heaps of voodoo updates and maybe this is just what your box needs to run, as i doubt this track includes any type 7 mips that would require the v2 rasterizers.
if possible maybe try switching between ogl, d3d and software renderers (v2 too, if possible).
on a sidenote, i had a similar issue with brands hatch. i think i never had an update for it, but for some reason it wouldn't run with some mods, popping the same error you got, now i just renamed the folder that wouldn't load and re-ran the installer and voila brands loads in the mods - will check what was different between the 2 directories.
Posted Jun 09 2010 - 09:38 AM
Posted Jun 09 2010 - 10:49 AM
However I did find this for Windows 98/ME http://support.amd.c...egacy-98me.aspx
Or this for XP http://support.amd.c.../legacy-xp.aspx
I could find references that this card might be compatible with a Rage XL BUT ATI drivers from this time had been a nightmare for me which was the reason that I used NVidia for a long time. Just recently bought me a HD5770, my first real ATI card.
Posted Jun 09 2010 - 12:08 PM
Then it's working fine! I love this track but find it absolutely treacherous; having destroyed more virtual machinery here over the years than anywhere but Nurburgring.
Posted Jun 09 2010 - 12:23 PM
btw the mach64? i've got one of these. i didn't even know they could do 3d. although the name suggests either 64bit or 64mb neither of which the card has i think. so i'd say, yea drivers are probably an issue, but maybe also a voodoo-esque fix is needed. i have had games tell me to bugger off because my system didn't have enough memory, might be the case here where texture sizes may (haven't checked) exceed 256x256...
Posted Nov 26 2010 - 07:21 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users