All sounds are made at 5200rpm in the app.ini. No change is needed because I always look on the right pitch for the sounds.
Of course it should be possible to make the sounds a bit more muffled or like covered by helmets and cotton wool, but I doubt the effect is that
strong. I always use modern ear plugs to protect my ears when I am driving my bike. The most filtered noises are wind noises and while my engine is
noticeable muffled it keeps all sound features compared to non protected ears.
The current Cooper beta sound must be finished with less distortions and will get more muffled. The problem is, if You decrease the frequenses that
makes the distortions, the sounds character changes too much. It needs very careful adjustment witch will be no easy job.
In addition to that I always think about a full soundset with files that have similar properties. I believe it is not good to care only about the single file
You are working on ; it also needs to get them working together.
A special problem are the headphones. All recording of the GPL real life counterparts, even the best recordings, have a lot of sub noises and distortions I am not able to
delete. Those cars sounds never get recorded in a sound studio. But headphones discover every little fault in the sound and primarily distortions or hiss noises.
One solution should be to overlay the unwished noises with the wind.wav. I guess it may work and I am busy on that idea.
Another solution may also be to take some cotton wool or modern earplugs if headphones must be used for GPL. It sounds like a joke, but GPL is a simulation.
So why not ?
I tried to muffle the cov.wav in a short attempt. Maybe its a little bit better for headphones.
Edited by ducwolf, Jun 05 2012 - 05:00 AM.