Damage Level Pro And Gp Mode
Posted Dec 15 2018 - 03:50 AM
I have a question...
After 12 years gpl I'm still unsure about this point: Is there a difference in damage level between PRO mode and GP races?
I'm an online racer. In the days before the race I practise offline in single player mode. When I touch i. e. at Mexico the white tires at the edge of the road a bit often the suspension is damaged hard.
A few days later in the race it seems the same touches have no effect.
In my offline practice anyway I choice damage modell realistic. In online (or offline) PRO races gpl itself displays damage modell realistic too. If I start a GP race gpl says realistic too.
So my question is: Is the realistic damage level in PRO/GP mode different? And is the single player damage level the same like in GP mode?
Posted Dec 15 2018 - 11:23 AM
hitting the tires at Mex could be varied. angle/speed/ride height/fuel load etc.
maybe a test with running at a wall.. head on, same speed in both instances?
otherwise, i'm guessing.
Posted Dec 16 2018 - 08:13 PM
Posted Jul 28 2019 - 01:37 PM
Realistic damage is working for Testing; for Offline racing and for the Host in the same way, but NOT for Clients.
For Clients the damage sensibilty is much lesser.
So It's masochistic to start in a race as a host. The difference is the possibility for suspention damages and such things. In difference to the Host Clients have a very small posibility to get this.
The possibility for loosing a wheel seems to be equal.
After a lot of work (and patience) I was successful to prepaired the code to give the Clients the same damage level than in Practice, Online racing or the Host.
I have integrated it in dirtgearpatch. So for the first time Clients have a really realistic damage level.
If you are interested in the near future HIES will make a summer test race with it.
Posted Jul 28 2019 - 10:04 PM
Thanks a lot!
Posted Jul 29 2019 - 05:11 AM
The dirtgearpatch is a feature of races here...
and racing resumes after a Summer break on September 19 at Balcarce in GP67 cars. Entries encouraged. Please do keep an eye on this thread for a test of the new patch features.
Posted Aug 17 2019 - 02:51 AM
Wow, great!!! It's just black magic to me. I cannot even imagine how you do it without access to the code!
I think it has only 10% to do with talent, but 90% with patience and persistence...
Now the F1HistoricES server is running with it. The necessary XML file called dirtgear8 you (and everybody) find here:
The file is places in subfolders gpl13/60fps beneth the old pitstop71(dg) version.
Edited by Olaf Lehmann, Aug 17 2019 - 02:51 AM.
Posted Aug 24 2019 - 10:35 AM
I would invite guys that not only talk about realism…
Edited by Olaf Lehmann, Aug 24 2019 - 10:35 AM.
Posted Aug 25 2019 - 09:41 AM
Just a liitle thing that disturbs me: the pribluda positioning in not racing friendly IMO...
Many Driver do not use pribluda because the danger of getting distracted. I drove some laps and was looking for tire temps and landed in the armco...
But then I tweaked the pribluda positioning of the main info to the centre ...
My resolution is 2560x1080 - 21:9 - FOV 67
Edited by Cookie, Aug 25 2019 - 09:52 AM.
Posted Aug 25 2019 - 12:01 PM
Posted Aug 26 2019 - 09:16 AM
I have simple used my own PRIBLUDA.INI. This values are perfect for my needs and resolution.
Another changing of dirtgear8 (the increased slipstream effect) you couldn't try because probably you was alone at the server...
Edited by Olaf Lehmann, Aug 26 2019 - 09:17 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users