Gem Season Files
Posted May 31 2020 - 05:38 AM
Does the writing to the Season file only occur when you close GEM? I may have answered my own question here?
Further to this, is there a sequence that works better for changing mods inside of GEM? At the moment I occasionally see that I have altered two GPLxx executable files when I close GEM after switching from one mod to another. When I change Players and car sets GEM will often jump back to another car set after selecting the correct one I think this causes GEM to think I have changed something in the mod setup. It's not major problem, just something curious.
Anyone else seen these things and got any suggestions?
Posted Jun 01 2020 - 02:26 AM
name=XXVII Grand Prix de Belgique
trackShortName=Spa Circuit National de Francorchamps
Edited by marco lenarduzzi, Jun 01 2020 - 02:27 AM.
Posted Jun 01 2020 - 04:21 AM
( 1 ) Problems when editing season files.
So you've just finished editing a season file, and you've clicked 'OK' on the season manager screen to go back to the GEM front-end. (Don't use the 'X' button at the top-right to exit the season manager.) Before you do anything else, try re-selecting the season file again from the drop-down box next to the 'Seasons' button, even if the correct season is shown. In the past, I have sometimes found that the GEM front-end can get a little 'out of step' with the season files, and re-selecting the season from the drop-down box has helped. (The season manager does write your edits to the file when you click 'OK', there is no need to shut down GEM to save the edits.) If you want to double-check as a precaution, you could then go to the track selection drop-down box at the top of the screen, and make sure that all the tracks are present in the season file, including the edits that you've just made. Now when you run GPL, everything should run properly.
( 2 ) Problems when switching mods.
At the main GEM screen, click on the 'Configure' button and check the first option at the top of the dialogue box which says "Link Carset to Player". If you are running multiple mods, and using different player names for each mod, you should have a tick mark in the box for this option. This means that GEM will remember which mod and which carset is associated with each player name. When you want to switch mods, the first thing you should do is select the correct player name. That should bring up the correct mod, and show you the carset you were using from your previous session. For some mods, such as the 1967 Historical Mod V2, there are multiple carsets, so if necessary you should then use the drop-down box on the left to select the carset you want to use for this session. GEM will remember it for next time. After this, if required, you can then select your season file, track, and whether you want to race or go testing for hotlapping. But the main things is, when switching to a different mod, always select the player name first, before anything else.
I hope that helps.
Posted Jun 01 2020 - 07:36 PM
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