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Mosport '66-67 All In One Update


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#91 pioujd428

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Posted May 13 2016 - 04:26 AM

Thanks for this update to Mosport 67. :thumbup:

#92 Nokiabrier

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Posted May 13 2016 - 11:46 AM

Even the french speaking announcer has the french-canadian accent ! It's quite an honor to be able to drive the track with that voice on :) And I'm goinmg to the track next week, so I'm all geared up ! :D

P.S. Are you coming to the Victoria Day Speedfest, Manfred ? :)

Edited by Nokiabrier, May 13 2016 - 11:50 AM.


#93 Art-J

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Posted May 19 2016 - 09:25 AM

Excellent update. Somehow I just stumbled upon it yesterday, but I like the textures so much that I'm already trying to copy some of them to St Jovite, at least until someone makes a proper update for that track as well :).

Edited by Art-J, May 19 2016 - 09:25 AM.


#94 leon_90

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Posted May 19 2016 - 11:28 AM

Thanks everyone for such positive feedback :)

#95 gliebzeit

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Posted May 19 2016 - 04:42 PM

Yes, thank you for the kind words.  Being an original Papyrus track there is only so much that can be changed unless a talented track-maker really digs into the main 3do and trk files.  Rudy made major improvements and this track will always be his fine achievement.  Thinking of you big guy!

Edited by gliebzeit, May 19 2016 - 04:44 PM.


#96 Manfred Cubenoggin

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Posted May 19 2016 - 06:02 PM

Nokiabrier...

Sorry for the delay in response.  No, sadly, I'm having to give the Vic Day Speedfest a miss tho it looks like superb weather for all three days.

Last weekend, I intended to make the BEMC amateur races but the weather was positively miserable.  Cold and rain.  The wet doesn't bother me but with a forecast high of only 5 C degrees, no thank you.  If I were an entrant, I'd pull it.  Racing tyres just can't cope with that kind of temp no matter how much toe you screw into it.

#97 Gui

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Posted May 29 2016 - 09:06 PM

Thank you for this update, please do consider doing the same for the other stock-GPL tracks!

#98 varzi

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Posted Aug 28 2016 - 05:51 AM

Thank You!

#99 Marx

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Posted Aug 31 2016 - 11:18 PM

Thank you for this brilliant update. Impressive.

#100 ACHIM KRAFT

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Posted Sep 01 2016 - 03:55 AM

Hi all !


Thanks for this nice work, looking great.

But before i install this update i have a question:

- did this update change and/or remove trackside objects (special i ask for differences from the original papy-version)  or the pit-barrier ?

- did this update (if object changes are in, work with the original-track from papy for online racing ?


Greetings

Achim

Edited by ACHIM KRAFT, Sep 01 2016 - 03:57 AM.


#101 leon_90

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Posted Sep 15 2016 - 06:01 AM

View PostACHIM KRAFT, on Sep 01 2016 - 03:55 AM, said:


- did this update change and/or remove trackside objects (special i ask for differences from the original papy-version)  or the pit-barrier ?

- did this update (if object changes are in, work with the original-track from papy for online racing ?


Hi Achim! Sorry for the late reply, it's always a nightmare here with no notification system in :(

1) yes it does for realism sake, in a different way depending whether you play the CanAm 66 version or the F1 67 one

2) I must admit that I don't know.. never play online, so never tested it.

#102 ACHIM KRAFT

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Posted Sep 15 2016 - 07:22 AM

Hi Leon !


Many thanks for the first answer to my questions.


Greetings

Achim

#103 tjc

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Posted Sep 15 2018 - 10:24 AM

Hi leon,

Firstly I must say a big thank you to you and the other contributors for this update to Mosport. It looks amazing and has given the track a new lease of life for me. (And many others too I`m sure)

I know I`m late to the party here, I`ve been away from sim racing for quite some time.

I seem to have a bit of a problem though.

Coming over the hump after the back straight I`m getting some kind of graphical corruption. The car I`m driving seems to "disappear" for a second, then comes back. I`ve tried with various cars. Sometimes it happens, sometimes it doesn`t. Sometimes it happens with the AI, sometimes it doesn`t. It obviously makes driving a lap nearly impossible...

Here are some screens of what`s happening.

Attached File  1.png   1013.84K   35 downloads

Attached File  2.png   791.42K   36 downloads

Attached File  3.png   915.64K   31 downloads

Attached File  4.png   1MB   29 downloads

Attached File  5.png   942.74K   28 downloads

It also happens in "Chase" cam but no need for more screens, the first ones show the problem.

This all happens in just a second as I`ve said.

Going through the thread I noticed that Pete Gaimari had some kind of problem that a re-download seemed to fix but nobody else seems to have had any problems.

Sorry that my first post about the track contains a problem but just wondering if you know what may be causing this.

Thanks again for the update though, hopefully I can get it working.

tj

#104 gliebzeit

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Posted Sep 15 2018 - 11:20 AM

"Coming over the hump after the back straight I`m getting some kind of graphical corruption. The car I`m driving seems to "disappear" for a second, then comes back. I`ve tried with various cars. "

That is a known 'glitch' with this update.  There is no easy way to remedy the issue.

#105 tjc

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Posted Sep 15 2018 - 12:09 PM

View Postgliebzeit, on Sep 15 2018 - 11:20 AM, said:

"Coming over the hump after the back straight I`m getting some kind of graphical corruption. The car I`m driving seems to "disappear" for a second, then comes back. I`ve tried with various cars. "

That is a known 'glitch' with this update.  There is no easy way to remedy the issue.

That`s a real shame as it`s a really lovely update and I`m sure a ton of work has gone into it.

When you say "no easy" way to remedy it... makes me think there is a way but it would also be a ton of work to do or I guess it would have been done by leon or another talented person that knows how to do these thigs.

Thanks for the reply Greg. Pity it can`t be fixed up though.




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