At the bottom of this message is a link to the 1968 F1 Mod for Grand Prix Legends. It has taken about 7 years of work to get it to this point and I am happy now with the result. Although there will forever be updates that I want to do it is time for me to finish up my GPL modding.
The mod had to be split into 2 parts to work properly. Part 1-Early 68 covers the Race of Champions through to the French Grand Prix and Part 2-Late 68 covers the British Grand Prix to the Mexican Grand Prix. The real season points were split here as well. The South African Grand Prix could not fit in and for now remains a part of the 67 Historical Mod. I would have preferred to include it here but it was not possible. Depending on the feedback a Kyalami 68 mod might follow shortly.
I use Monacane instead of Monaco and this track should be installed to work with the mod. There is absolutely no way they went through the chicane flat out at Monaco in 68 and any amount of braking in my opinion is better than none. I did try to do an ai set for the original Monaco but it was not a copy and paste job from Monacane. So if anyone wants to race the original papy version in 68 someone else will have to work out a new drve68.ini to go into Monaco. Jarama, Spa67, Brands Hatch, Oulton Park and St Jovite also need to be installed for the 68 season.
I have included a Brands68 track in the download for the Race of Champions so it is separated from the British Grand Prix also run at Brands Hatch. There is also a track called nurburg68 that simulates the foggy and wet German Grand Prix while the original dry Nurburgring is also included in the season.ini.
This mod will NOT show numbers and might not work properly online. Sorry to everyone that races online but as someone who doesn't I can't find the motivation to do the huge amount of work required to put all of the online skins together. If someone else is willing to do this I will make an online version of the mod.
The physics have been made unique to 68 F1 and should accurately model how the cars behaved in both Early and Late 68.
The ai have been set to work normally on Intermediate difficulty and to give reasonably accurate but not exact results. Each ai driver has been given a retirement chance based on how many races he finished in real life. That does not mean if a driver retired at Spa he will always retire there in the mod. It is calculated over the whole season.
A manual installation is needed. Just extract all of the files in the downloaded .7z using WinRAR or 7-ZIP then move or copy them in to your GPL install which is usually SIERRA/GPL (the GPL folder in the download is merged with your current GPL game folder) and select the mods through GEM. None of the files should conflict/overwrite anything. It really is that simple and actually quicker than using an installer.
In the attached Read Me there is a little extra information about the mod.
This mod would not have been possible without and special thanks to Richard Cooke (physics), Tommie (important 3do work), Irridux (general updates), Denis (DB312-ai faces/helmets), Arturo (layout) and G.Spinning (general updates and feedback).
I hope that everyone who downloads enjoys it. If there are any problems let me know and I will try to fix them as soon as I can.
68 F1 Mod website link: http://68f1.gplworld.de/
EDIT 1: Attached a fix for Pedro Rodriguez if he shows as driving a blank car at the Oulton Park Gold Cup to go into you oulton track folder. Please install if you downloaded on 17/12/2019 or earlier.
Edited by ginetto, Apr 01 2020 - 04:26 AM.